PC Update 2.6 - Discussion Megathread

I k ow it has been explained 1000000 times, the patch is not just writing the actual patched code, but any code linked to any of the new or “fixed” codes as well.

Think of it as an engine. To repair piston rings you have to take apart the piston and other things the rings are in. Even if you are reusing those parts they have to be deconstructed and then reconstructed with the new rings.

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Just a quick follow up - not sure if it’s related, but it does seem that there’s something wrong with the texture rendering.

After killing some Siptah Rhinos, running away, then running back - it seems like the model textures would be removed:

after killing object:

after returning:

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If a minimum of changes requires a 60 GB patch, this means that this is not a patch at all. This is a download of the entire build. And when AI changes require redownloading 60 GB of textures, it means that scripts / logic are dumped in one heap with textures. This is a sign of a low qualification of a programmer. Even students of 1 year of study do not do this - they are smart enough to put the textures in a separate pack. (Just in case - I myself have been a programmer since 1991)

really? I doubt this is true or you work in a completly differnt area of software development. we talk about a game engine with a ton of dependecies and complex structers… it’s not a simple HTML page with some pieces of java script. it’s not always the programmers choice how the artefacts are bundled into the final product. that’s the price you have to pay for the benefits of a game engine

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Thank you for sharing these screenshots.

The team is aware of this issue and they are currently looking into it.

Playing on a modded exiles server… So I don’t know if this a mod issue or not, but there seems to be a stamina glitch. Sometimes stamina will drain while standing still, and then not drain when sprinting. Climbing seems to reset the bug. Anyone on officials having this issue before I start the mod disection direction :confused:

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Is Funcom aware and looking into a solution for dedicated servers not showing up on the server list, or it is a hosting issue? Serverblend is saying its Funcom. Our dedicated server (fresh install no mods) is still receiving the repeating error below and not showing on the list, but we are able to connect using direct connect.

It seems some modded servers are showing up on the list, so if it is a hosting issue, would you have any idea what needs to happen on the host’s side to resolve?

[2021.10.22-13.48.23:780][373]Network:Display: Key distribution web service: Connected (session: InvalidSession, mirror: wss://ce-kds-winunoff-ams04.funcom.com:7004/server/, fail count: 0, retry time: -1.0)
[2021.10.22-13.48.24:220][399]Network:Display: Key distribution web service: Disconnected (session: InvalidSession, mirror: wss://ce-kds-winunoff-ams04.funcom.com:7004/server/, fail count: 1, retry time: 0.2)
[2021.10.22-13.48.24:473][414]Network:Error: Code: KDS passphrase failure: Server provider id certificate unavailable: 0x80092004

Try toggling “walk” (backspace) rather than climbing. You seem to acquire stamina loss from fast-walking. I’m still downloading the mega-patch not played myself, I’ve just seen it elsewhere.

This started after the patch. There is a delay when you stop sprinting where the stamina still drains for 2 or 3 seconds after you have stopped completely. Then it also bug out and drain even when not sprinting.

Same one I’ve “seen.” If you toggle walk and it ceases, then we’re speaking of the exact glitch which I have had reported to me from Officials, and which I’ve viewed as friends played. (I cannot play yet to test it.)

This I can confirm. It is not only the thing we talked about that you have to press the Sprint button again to disable it, but sometimes - mostly during fights - the stamina goes down even you do nothing, and pressing sprint button doesn’t change anything.

Official pve1340, unlimited progress, unable to play in one day, please solve it, thank you

I noticed that one-handed swords can end too long in animation. you cannot break it off. I didn’t notice it before the patch. maybe that has something to do with the stamina.

Reposting Multigun’s finding here.

Temporary Fix - Pythagoras Support Beams (and other affected mods out there)

This is a temporary fix to resolve mods that for whatever reason want to be special and not load their Mod Controllers after 2.6. Fix is provided by a Funcom dev.

Explanation:

Conan Exiles uses a new optimization technique to improve mod load times, and for whatever reason, various mods (such as Pythagoras Support Beams, but there are others that I do not author that are also affected) want to be special cookies and not load their Mod Controllers. Thus, the temporary fix is to disable that optimization. Naturally, this will increase client load times back to pre-2.6, but it will ensure mods are properly loaded.

Single Player/Client Side

  • Open Windows Explorer and Navigate to ----> Steam\steamapps\common\Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor
  • Open Engine.ini and add the following lines, and then save and close. [/Script/ConanSandbox.SystemSettings] dw.UseModControllerCache=0
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After this update so much Servers crashing everyday more than on times. Why i cant find infos about that from you funcom? Are you working on this???

Hi @Krem222

If you are experiencing performance issues on our official servers, please make sure you report this over on Zendesk so that the team can investigate further.
You can read more about how to submit a report here: Official Servers - Terms of conduct, guidelines and procedures

This is all related to this patch.

  1. Crenelated Walls + Fences do not break climbing
  2. It is not possible to build on top of the gates (ceilings), making the challenges of anti-climb on top of a gate difficult/impossible. If you draw a straight line using the top of the gate with anti-climb, you need to make a break in it at this point and since you can’t put the celing behind the gate, you cannot attach a fence for anti-climb. Maybe have a front/back to the gate and the back can be flat? I don’t really care for the gate awning on the inside of the gate anyway (personally). If I want it on the inside, I’ll place 2 gates back to back, like I do with all the rest of the DLC.
  3. If you are placing awnings back to back, a Left awning will fail to place if it’s not the first one placed. (to replicate, place awnings back to back, try placing them left first, then right first, swap…
  4. When replacing old materials, especially the inverted triangle roof piece, it will sometimes destroy the old item, if it’s connected to something above, it will break what’s above it, consume your materials but not place the item. It seems if you’re using an inverted roof as support, the check for if it’s a support is applied before deletion and if there is any server hiccup during this transition, it’ll also destroy the item to be placed.
  5. The frame with the small window does not stay on your hot-bar after you’ve run out in your inventory.
  6. Returning building pieces to your inventory doesn’t add them to your hot-bar.
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After this update the officials server crashing everyday. Where is the HOTFIX? bring a hotfix! Tell us what is wrong! why we must ask about this?

New patch is out on PC.

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So… this patch fixed the Nemedian Crenelated fences not dealing damage, but the normal Nemedian Fence doesn’t get fixed? wut?

1 Like