Pelor (ペロー)'s HP scaling appears to have been inadvertently reduced in today’s update. I am sorry for the unexpected change. Just to keep you informed, all thralls are receiving significant stat changes with the release of a new feature coming soon.
When you are planning for these “significant changes” (or rather, significant NERFS in 99% cases), please give a little consideration as to how many hours players put into getting the “best” thralls and how painful it is to see them turning into trash.
much appreciated
Just to keep you informed, all thralls are receiving significant stat changes with the release of a new feature coming soon.
If those changes include the grand idea of not being able to collect thralls in chests anymore, I am gone for sure
give a little consideration as to how many hours players put into getting the “best” thralls and how painful it is to see them turning into trash.
WTF? Who on earth asked for these changes?
Whoever keeps having these brilliant ideas about constantly changing core game mechanics in a 6 year old game mainly populated by a diehard playerbase that is hanging on by a thread needs to be fired, and run out of the industry.
No, the change Andy was referring to is that you’ll be able to resurrect them if you do it quick enough after they die, so because of that, they’ll be nerfing their HP further, probably based on the thought process that they will no longer be needing an extra “buffer” just in case something unexpected happens.
Age of the Companion? Well I know there will be quite a few that are not going to be happy with that but hey…any advancement on completion of the pets is a plus IMHO.
They already said this was going to happen eventually. The only question in the air on their design plan for followers is what is going to happen to pets .
apart from tearing down my base and rebuilding it differently, thrall hunting is the only thing I do, I was already highly annoyed when they canceled unique thrall recipes.
For me personally, this would be the final nail in the coffin tbh
just curious how much more the game will break with this big changes coming.
so, they will have thralls fall unconcious , and reduce the health of thrall to compensante? how about leave the thralls HP as they are… ? and DO NOTHING?
instead, how about funcom just balancing the more than ovious problems with thralls such as…fixing those Archers with higher melee multiplier and less ranged multiplier ? , or fighters with higher ranged multis, and weaker with meele multipliers?
what are they aiming? lets lower the hp of thralls so they are weaker and they can fall unconcious faster by NPCs? it does sound like artificial form of balance.
You know, these are just numbers on a data table. Anyone with basic Excel skills can make these changes, it’s simply a matter of deciding on what the numbers should be.
That’s a vastly different project from programming an entirely new functionality to the way NPCs operate in the game. They’re not stopping other production simply because someone should edit an Excel sheet but isn’t.
if they are lowering the hp to counter the ability to resurrect them, what they are doing is just making a change artificially, they could not touch the HP, and allow the thralls to die, (same effect),
they did said they can still get killed. so… i dont know if it makes sense … i dont know if having that system will increase their capacity to survive or not.
just hope the system makes sense and does NOT break something important, sorry to say this but funcom track record breaking stuff is rather impresive .
But thatbisbthe point. I would rather they do an aggresive rebalance of melee and range mults. There needs to be an extreme difference in fighter vs archer.
I have a croms guard mod. When i vreated the archers and the fighters o made the archers have a noticable differnece in bow damage.
They cant follow, but the idea is i have 3 posts to choose from, 2H sword plus 2 archer post, 2H hammer plus 2 archer post, and 4 fighter post, (2 spear plus 1 battle ax plus 1 mace). I made sure the multipliera amd HP made each have a meaning, ranged with a 2 h protector, and melee group with spear support
FC needs to make thralls have true roles. The fact berzerkers is the perfect jack of all trades is lazy.