I haven’t seen discussion about pets with archer perks. It’s not like human thralls that you can just switch to bows. You can’t give a bow to a pet, and expect them to use it!
We’re talking about the Deadeye perk and the Warden perk. They nerf the strength for gain in other stats. There has been some discussion already:
Is there any advantage for pets with archers perks? I haven’t found it.
I described the scenario with pets here in the bug forum:
Okay, please share the hardship when one of my fighter pets is the greater variant. That’s like a 10% (at best 20%) chance to raise from the start. Now, you multiply that chance with another chance to get all fighter perks as it levels. It rolls an archer perk instead. It’s not like a human fighter thrall you can just give a bow to if it rolls archer perks. Pets don’t use bows, so the archer perk is a nerf!
See? No fun due to all that work only for a nerf.
@Hugo so… should this be in general …
I’m suggesting we do away with archer perks on pets. Funcom wants to see more community support to rid of the nerf.
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I think in the last patch they were adjusted for giants… but left for others, so I guess whatever the reasons are diliberate.
Mikey
February 14, 2020, 4:44pm
3
Well they’re functionally useless for Fighter thralls too, given their… reluctance… (read: bugged) to switch weapons. But sure, it makes even less sense for pets.
2 Likes
Are they classed as archers or fighters? If they are classed as archers, then it balances, right?
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Mikey
February 14, 2020, 5:39pm
7
Fair point. I plead ignorance, never really used either ( and not at all since the leveling update).
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Regardless if it’s positive or negative .
So… should we just stop at level 19 before the “intentional” nerf?
This is just wrong. It’s a QoL thing. It’s ok to have some of the final perks have a small negative side effect if the positive effect is extremely good, but the way the level 20 perks are balanced they usually ruin what you have spent 19 levels trying to improve. Either dump all the negative effects from level 20 perks or lower them while increasing the positive effect.
Right now I see no reason to level a thrall past 19 if getting to level 20 might mean sending an important stat back to where…
I agree, however, that the archer pool and fighter pool should be separated by class.
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My guess it is tempting to require a DLC for fodder that doesn’t nerf your pet. That would be like a potion.
It may get us half way there; because having the variants (i.e. greater) is the other half way point. That is the 10%-20% chance to raise one.
system
Closed
February 21, 2020, 6:03pm
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