When I played before, selecting your armor type was extremely important. Heavy made you run slower, roll slower, react slower, and drain more stamina, but you were tanky and could absorb a lot of damage. Light armor made you fast and agile, but super soft. Medium was a balanced choice. It wasn’t perfect and needed some tinkering, but it allowed for interesting and varied builds, and PVP battles had some flow to it.
Now fast forward to AoW3. I did some testing today and it seems that medium and light armor are completely useless. There’s pretty much zero difference in stamina regeneration, zero difference in stamina consumption, and zero difference in speed and reaction time. Heavy armor can give 80% damage mitigation with zero cons, aside from carry weight, which still falls in the green/yellow zone with no consequences. For PVP it’s simply stupid to wear anything else.
This drags many more issues behind it. There’s only one viable PVP build now, which is 3 top skill lines - Strength, Agility, Vitality. All in exactly same setup. Not only that but since everyone run exactly the same build and exactly the same gear, all organic PVP battles boil down to this → roll dodge, spear jab (that’s it, rinse and repeat) , or run at full speed, heavy swing, and roll away. There’s zero flow to it. Just 1 hit and move 1 hit and move. This was NOT the case when I played Conan before.
Actually, trying out different builds, gear, and combo-based combat is what made this game stand out among other survival games. That’s how I and my friends got into the game in the first place. I can’t say that anymore. It got dumbed down to the likes of “ARK” when it comes to combat.
Is there any dev that can give me a good reason why this change was made? To me, it just seems like an extremely bad design decision. Trying to dumb down the game, hoping it will catch on the success of other simple games, without seeing the value of what you have (and not knowing how to market it).