Thralls right now ARE useless manequins in base they become Just fashion statues , If you put a thrall level 20 bring he to Volcano or any NPC camp like cimerians or new Asgard he Will die you can fight together but It wont Will save he , thralls shall be strong again like in old times to have a strong thrall now you have to waste 4h to exp he to level 20 waste a legendary weapon and a Full set of armor waste 20 skill point in autority and If he die and you didnt get loot you lose too much if you play with strenght build or agility build now you wont lose nothing NOTHING you can Just call your body and play again no Lost of armor set legendary weapons or time exp in PvP players wont use thralls because they ARE useless and now in pve they become too weak many people play It game Just because of thralls sĂł please revert back thralls and make they strong again.
They are more trouble than they are worth now, thatâs for sure.
Check this guide, though. Maybe you find some help there.
Buff thralls as much as possible if you are going to take them to fight high level mobs.
I think thralls are in a good place, they definitely donât need to be buffed (IMO), making them stronger wonât improve their AI, if your thralls are dying, then you may need to learn how to use them better. Marcos pointed out Xevyrâs beginner guide which will help you tremendously. As it stands right now, the only thing that needs to get a buff, is the NPCs. the NPCs have far too little health to be any sort of threat and beginners should not be able to just run into New Asagarth or the Mounds villages without a care.
Thatâs my two cents anyway, that no thrall buffs are needed.
PvP is broken. buffing thralls only breaks PvE as well, it wonât fix PvP.
Wow, clearly you have no interest in a discussion, and have very little experience with Conanâs PvP. PvP was broken long before thralls got nerfed, re-buffing them wonât fix it, sorry to say. How about I wonât tell you how to play and you can refrain from telling me how to play? Letâs keep it to the topic and respect each otherâs opinions.
Buffing offline defenders is no different than buffing offline raiders. Both are bad for PVP.
Now thatâs an experienced player opinionâŠshame for other Nigerians.
Donât want to disappoint you, but cleared New Asagarth with a single thrall (I was afking on roofs, not joining the fight) couple of times today. 12 lvl Dalinsia didnt even sweat. Maybe you should reconsider armor/weapon of your thrall + proper perks? As mentioned ealier - Xevyr provided very nice guide.
No, but it might help them survive their lousy AI.
They have never acted so randomly. I donât know what Funcom did, but thralls are absolute crap right now in terms of behavior. Ideally, a decent AI would be the best solution. If AI doesnât improve, I hope Funcom buffs the mtfkrs, at least.
I donât even bother selecting the best looking. They are meat for the purge grinder now. Just that. And I adventure alone. Pretty sad.
A PVPer would defend their base. Not let PVE do it for them.
Thereâs some weird âhonorâ rule about not attacking people who arenât online. But those who exploit said consensus are free to logout during raid times and are expected to be given quarter for their cowardice. And when its exposed, people run to the devs rather than fixing their own shortcomings.
PVPers got soft after 2005. Someone complaining their thralls getting killed in 1999 would be corpse camped until they uninstalled.
MarcosC - you have been blessed!
Itâs not necessary to make this conversation pve vs pvp again.
Thralls first of all need to be at least where they were. Now they are bugged and tremendous disappointment in any aspect, from pve to pvp.
The point that i strongly disagree with the op is that thralls with well trained are not good enough. Thatâs wrong and in pvp servers a good Thrall can crash a player on a lag before the player understands what was the train that hit him - her.
20 points on authority war party is bugged big time, one of two thralls is fighting mostly but itâs the only way to lvl up thralls faster, especially on the al Mera yah fort, lol. Offline raids or online raids and thralls reaction while guarding was never so good, but right now itâs a freaking mess. So from pve to pvp, thralls are in a bad shape and thatâs a fact.
Fix the thrall performance first and then we can speak for the rest because this is the actual problem right now, noot their hp, neither their hit outcome.
But the guy has a point. Thralls are acting batshit crazy. I donât remember them ever â â â â â â â â so much. I donât know if this is a PS5 thing, but f me, itâs bad! When they act normally, they are meh⊠nothing to be excited about, but when they start going crazy, they really blow the scale of uselessness.
Itâs the âdo nothing useful stanceâ as @LostBrythunian calls it.
This
If they manage to do this, their stats are fine. If they donât, they need serious adjustment.
Maybe they need a bit adjustment but with this performance we cannot say.
I really enjoyed the pre nerfed Darfari thralls.
I hope the next update brings some news in that regard. Iâm farming Sinnerâs for crafters and I got a perfect Frigga. Got a very pretty Deidre too. Iâll show them here later, @stelagel . Blessed rng! What use has a thrall like those? None. If you take them to tougher areas, they are as good as dead.
Itâs zerkers and zerkers and zerkers, few else. Boring af!
Thralls have some use.
For those without the mannequins, they are excellent for displaying armour. They can be placed in chairs, and they even have a small number of emotes available.
They are like little plastic action figures (weapons sold separately) with four points of articulation.
As for functionality.
Archer thralls have been useless since forever.
Dancers have the dubious ability to remove corruption but are basically just worse Fighters.
Bearers have lots of storage, and often have a few hit points. Equipped with a gouge or sunder weapon, they may even contribute to combat once in awhile.
Fighters are Bearers who do more damage at the cost of lower HP and fewer storage slots.
Archers and Fighters are not very good.
We have known Archers are bad for a long time. Everything wrong with the Fighter is also wrong with the Archer, but compounded by the Archer thinking they are a PvP try hard and attempting to run into melee to shoot (they still miss). The archer post for the wall barely address that, and gating the ability to assign the archer to stand and shoot behind a purge recipe and then purge drop is absurd. At latest the archer post should be part and parcel of building crenellations, if not built in to learning iron arrows.
As for FightersâŠ
There are two problems at work right now.
- The concussion and torture that led to their servitude has adversely impacted their decision making process. The years of alcoholism that landed them broke and selling their bodies for coin in your tavern have left them drooling idiots.
- The current stunlock/hyper armour system in place requires caution and nuance to navigate. Or a single handed Mace.
Issue 1. Is across Sony platforms, and the little that this one sneaks on to PC seems to hold true to slightly lesser extend there. Not as pronounced, but this one is so frustrated with the useless of the combat slaves that this one rarely squanders their limited time on the servers formerly known as Testlive with them.
Issue 2. Is the intersection of Issue 1. and the current combat system.
This one has gone on at length elsewhere about how the current combat system is not to this one likings and is counter to any flavor of the barbaric power fantasy of Hyboria, while also poorly aping Souls like combat. Who plays a clucking Conan game to cautiously poke and roll while noping out of fights against more than two trash minions?
Thrall AI is bad. Has been for a long time.
The forums here and on Steam are littered with years of commentary on thralls standing vacant eyed and not aggroing, not completing combos, and generally spending their time mining their nasal cavity for something to eat.
Of course, addressing the competence issue, getting the thrall to at least the mental prowess it demonstrated in the wild, that would be difficult. Just fudging some numbers is easy. So people ask for the easy solution, because it is more likely to be acted upon, or because they expect further to keeping with the AI will lead to thralls and Golems attacking each-
OhâŠ
Anyway, the stats arenât the problem.
And while in game, this one thinks the brutalized or chemically dependent servants being a bit added is hilariously appropriate⊠from the perspective of the game is fun to play, itâs a mess.
As an aside, we should be able to add lotus powders to our taverns. Upgrading them to an Opium Den with a better chance of attracting higher end thralls.
Thralls have been pushing too many pencils
Exactly. What we really want is a better AI. Failing that, enough HP that allows them to survive their stupidity. Eventually, they snap out if. Unless theyâre dead.
At least, get rid of infinite stunlock.
What scares me is the idea that in the future we might be able to summon the thrallâs corpse and revive it, because if that goes ahead, we wonât definitely get a better AI neither better stats do compensate its flaws.
What we cover with a bandaid we do not treat with a suture. Very unfortunate.
But we see the same in the conversation around dueling meta all the time.