Please change the teleport stone system

Good evening everyone, I would like to request a change in the teleport system, for each teleport point, a floating stone is added around the teleport, however the more people there are in the clan, the more stones will be floating, my suggestion is to change this system to a teleport list, instead of these floating stones

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In the ‘Waystones’ mod, it’s even simpler: contact with a transport stone opens a map on which all the laid out stones are plotted as dots. Clicking on the point starts teleportation.

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u can tell me where i can find this mob and who is the creator?

@Zhaidron , here it is: Steam Workshop::Waystones
It hasn’t been updated for a long time, but it still works great.

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That would be much better than the trash Funcom implemented. Floating stones that move and block each other? What the heck were they smoking when they came up with that idea?

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i rly dunno, but must be veeery strong, lol

Very, very strong.

Seems like every update comes with a bunch of really bad ideas that never should have made it past the discussion stage of development, and certainly not past testing, and definitely should not have been actually implemented.

I have no idea why they think most of what they’ve done in the last couple years has been good for the game, or how they can think that they’re doing a good job given the huge amount of negative feedback they’ve been receiving. The game has been going downhill for about 2 years. It used to be fun, and I miss that version of Conan Exiles. I want it back.

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Software companies tend to merge everything together into the latest patch. That’s one way of testing. It’s embarrassing.

It may be fixed on another branch and what you have now still works for a kit.

Anyways, there is a “clan” notation on the teleporter. Maybe there was going to be one more, like for alliances instead of only one clan.

I hate the teleport the Stones are always moving and If you miss click the wrong one you get tons of corruption debuf and need to wait.

Saddly we cant have mods in console we suffer.
Hope They change teleport to be like It mod you describe.

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Erm
 okay. Not sure how most of that is relevant, but thanks, I guess.

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This is one of the biggest issues with it. If the stones were static it wouldn’t be a problem. There’s no reason why they couldn’t have just popped up a MENU when you access the teleporter. Seems like everything they did with sorcery was to make it as clunky as possible, even spellcasting has floating things in the air. No idea why they went with such a poor implementation for both things.

Then there will be the maintenance cost on the text to make sure it is translated appropriately
 into how many languages?

:laughing:

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I have seen some unnecessary improvements to the game, such as adding fatalities, I see so many other things that should be more important to fix or improve, but I see a decline in the game lately, they could improve the AI ​​of monsters, minions, NPCs falling from the stage, items that simply disappear from chests, or NPCs that simply disappear for no reason

That Acctualy would be great, we’ve been solving this with mods so far. Acctually the mods are ok. But it would be better to have a in game, since it would be simple to solve.

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LOL, probably.

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That’s great. Funcom should do that. Those of use without access to mods still have to deal with this garbage.

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I simply want 2 tweaks.
1: Drop the effect transparency by 50%.
2: Don’t clump the stones.

Now I also think it would be neat if the stones reflected the area the pad is in, like snow covered, moss covered, sandstone, vines, a demon skull, volcanic, oozy sludge, a well, spiderwebs. Thinking on obelisks being zone markers.

How is no one mentioning that filthy debuff: Tainted?

That would be counterproductive to the lag they already create with the effects currently being used
 on PlayStation anyway.

I’m sure it would chew on my card too, still be nice.