Combat healing is working as intended as of the time of this writing. However, we’re always looking at ways to continue further balancing the game. Please read our producer’s letter regarding this change:
Maybe speed up the movement when drinking a potion from “being overencumbered” speed to normal walking speed. So we have at least some kind of way to juke bad players and avoid their hits.
Well, maybe you could allow food to still provide a small amount of healing which would, in the early game, be enough to heal you up. without a healing source, it’s a bit rough early on.
the wraps which force you to stand still waiting to get hit… yea, that’s just horrible. at a minimum, give us the ability to break the animation and move away instead of waiting to get killed with no option to avoid it