Yeah, it is a shame. But the business reasons for supporting both is sound. You really have to throttle things back to make cross platform compatibility. I’d imagine the console players are often regretful that devs keep pushing so hard on console resources, to improve the game for PC players too.
When you think about it though, once you make a game for a certain generation console, your game is locked in to supporting that console forever. You can make CE2, 3 and 4 and require newer gen consoles, but the current release will always have to be throttled back to the levels that current consoles can handle.
PCs on the other hand… You make a game that supports PC. Well heck, there really is no generation or model, just a general “PC”. System requirements can continue to increase as the game evolves and it still satisfies it’s original support of “PC”.
I wonder, is there any equivalent on console, to the different graphics settings for PC? Ultra, high, low end mode? Could Funcom make more placables and then offer console users lower settings to make it playable?
I personally notice very little change in performance on my laptop, when I switch from low to ultra settings. I found this very curious at first, but now it makes a lot more sense. CE can never be optimized for PC and never be optimized for console. Both platforms have to make sacrifices for the other.
It is like cars in RL. I’m tall and I can tell that the seats were designed for someone shorter than me. My wife is short and she can tell that they were designed for someone taller. I guess there are times where being average is optimal?
I personally would like more decorations and for pets I would like scorpions and also new creatures to fight if new creatures can’t be brought into the world for some reason then bring them in with the purges if it’s creature purges not npc purges
Yeah.
Sure.
They already told about how and why mounts are technically not possible, but lets force this upon them.
On the other hand, the reason they stated was the map. It would have to be redone completely.
I for myself would love a redone map which is larger. A LOT larger. (A lot starting at +200%.)
… So if the map would be asked for and then a mount dlc suggested (though that was originally planned for the game itself, not as some additional DLC), then I think it would be fine.
True. I still hope for a god to be about sorcery.
Mh… I think I once heard something about objects and how they are “cut” making a difference. Also lightning pressures machines a lot too. (Basically there is a difference between just textures and a bookcase with lots of books inside, being 3d, not just a texture.)
I dont know if the first part is true, but I am certain that the lightning one is correct. Please correct me if I am wrong.
However, weather inflicts A LOT more pressure on my machine than anything else. (Oh and please spare me the 3000 foundations thing. Thats just stupid landclaimspam… )
My machine starts crying whenever it’s raining.
building pieces are the easiest to do DLC for. Just re-skins and colors of existing objects.
Animals may be slightly harder, but they are still mainly reskins, with a head piece and simple mesh design armor.
The hardest is Armor and weapons, which have unique meshes and all kinds of other code. A majority of players will use those, in my opinion, so any extra code needed to add them is warranted.
Decotaive items are very unique, unless you/we just want different “colors” of the meshed items we already have. Thus, they take more data to add to game. Having some with every DLC should be plausible though.
But the majority do use T3 and the like, as well as multiple sets of armors. I was only talking about the ease, or lack there of to add certain objects to games. Not trying to poo-poo people who don’t use any of them. Not every discussion is out there to attack SP and RP players, and trying to leave them out. Some threads are just informative and discussions on overall general data, and thus will try to make an understanding of logic behind Funcom decisions.
Someone mentioned the unique meshes used to make something, have you ever jumped on top of a wheel of pain? If they made meshes like that (real basic cylinder on cylinder design) the place a texture on it that changes the look it should not be to taxing . i.e. several diffrent looking statues of same height with diffrent textures on them. Or the rugs with diffrent colors. The shape is the same the texture is different.
I agree but if the structures are similar enough you wouldnt notice it. Not many people walk on top of statues so a tall cyliinder with different skins may not be too bad. Stuff like that
I would definitely go for T2 buildings in DLC. Large bases using T3’s just take way too long to build on an SMP. I wish they could do both pets and structures though.
I don’t know @Strider5599, but @Myrdhim is right. Pets perhaps were loved in the DLCs but not everyone wants them. I miss the nice placeables in the DLCs. I’m no modder, so I can’t make the Placeables for the DLCs my own.