Currently the skinningsystem is appaling and aggravating at best, killing 10-20 animals
for a single piece of leather, completely random drop with low chance.
But when we’re mining or picking cotton, we get a unit every single time, why this differense ?.
Make leather drop on every kill, or at least greatly increase the chance of leather dropping
when we kill an animal. It make ZERO sense that we kill a big oxe and not even a sliver of leather.