Poll => Combat Changes

That’s just it you are targeting me with personal attacks. I have explained why I like the changes in one of the other threads about this. The gist is that they reduced auto aiming feature on controllers which increases the skill requirements to stay on target while your combos advance you beyond your initial attack location. As for the rest of your reply, nothing but attempts of ad hominem.

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Certainly @Barnes. The thread is dedicated to discussing combat changes, and that is what you are wanting to discuss. Feel free buddy.

As for this however. I am a devoted meat eater myself (I :heart: it!), this one is better discussed/debated in a PM. For one it is off-topic and has nothing to do with combat in Conan Exiles. And for two, it carries political and ideological connotations with it. So I will have nothing else to say on this here. I shall explain some of your points in PM.

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Hey guess what? Hotfix made it worse.
Ask me if I’m surprised :neutral_face:
But wait, once you get used to the new new system it will change in march, and we can start this all over again :roll_eyes:

It’s almost impossible to hit a target without “lock”.
What’s the point in it? Why do we even have the white dot when it’s not an aim for javelins. This dot works correctly only on targeting the round stone switches on dregs.

It’s a bit sad :confused:.

Agility generally seems to be one way street even in pve builds and yes Katana is a beast!

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The thing that annoys me currently is I need to use direction keys to turn even while gathering.

I much prefer to turn with the mouse.

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Seriously!? I couldn’t do that.

No CE without Xevyr’s mod again, never ever.

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Looks like I’m going to be adding a forth mod to my sp game.
thanks for the tip. :slight_smile:

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Is it? Katana still a Butter Knife… Its still Sharp Butter Knife. Its clear been hit hard with Nerfs.

r1 swing is in such a bad place… r2 is still good. But r1 is just… Almost no Point in use it,

Used Katanas since they came to be… there in such a weird spot now.

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A really fast and efficient combination i use is light, heavy, light, heavy.
Katanas 1st heavy is staggering everything that can be staggered still, but it needs skill, so i don’t use it a lot, lol!
Take Musashi, wear the Abyssal armor, 4 agi (rolling thrust) 2 vit. 2 grit and 4 authority (war party) and train your thralls. Before every attack dodge and do any combination you wish. Tell me if your thralls managed to touch anything. Both buffs on agility.
Katana is still a beast.

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I’d like to revert back to the old combat changes… all except the old stamina system… the old stamina system was not my favourite… infinite dagger spam and attacks using next to no stamina… and I do not miss the herbal tea and run forever… the current stamina build is good but needs work… I like it but infinite stamina bug is it’s biggest problem…. The only benefit to come from recent combat changes in my opinion is the fact it’s opened up the sandbox as to what weapons are used… rather than only seeing and using daggers and spears players now use any and everything… there build is what suits them, not being forced to use only 1 or 2 weapons or be a free kit for your enemy. It’s nice to see hammers,2 handed swords, sorcery builds, short swords all the weapons in game being used… if stamina reverts back to its old way. The weapons used will be back to being limited and removes the fun in trying things.

What in the rabbit poop do I read here.

Katana has been OVERBUFFED. It’s OP. Even in PvE.

Use rolling thrust + right click. You shred bosses very quickly.

Now it’s Glutton for Punishment and run forever. Unless you face 2+ bow users :wink:

Combat back then:
IMG_1221

Combat now:
IMG_1227

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We’ve already been told we wont be getting the old fighting system/mechanic back. What we will be getting is a setting that simulates it, like margarine simulates butter or near beer simulates beer.
When i want coffee I want caffeine, decaf might taste like coffee but is not going to satisfy.

The fight system used to make me feel like a Jedi, now I feel like a storm trooper. Tossing some setting in that makes me feel like a third rate bounty hunter wont do.

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Ok, your talking one attack… One attack being broken, when rest of it is kinda meh doesn’t really help.
Alot of weapons can roll-stab and its kinda broken.

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Leave the Katanas alone.
We had them completely ruined once already. I prefer to have them OP than worthless. Even their special attack can be countered as it is so telegraphed.

The problem is that you guys can’t change your old habbits, no matter the cost.
People say they don’t like spears and daggers only, but then all their requests go in that direction, either directly or obliquely.
Either it’s the katana or the hammer or whatever weapon comes next, it’s always the same. Everything but pikes and daggers has some problem.
Sure, there are problems in the combat mechanics, but nerfing weapons so that spears, pikes and daggers become the meta again is not the way to solve them.
Accept it once and for all. Poke and roll will be a thing of the past once rolling stamina drain gets reintroduced and pikes won’t be the dominant weapon.
No more “pokey pokey mate”, as that and dagger attack spam was the only thing happening on pvp for years. I am not directing this post to you, @SirDaveWolf . Just used your quote. :smile:

Get yourselves a MBB and get good with it. Problem solved.

Honestly, this one wouldn’t mind certain weapons being the best for PvP.
Especially if they had something of a natural paper-rock-scissor. However, getting a balance for this is extremely difficult, especially with the migratory goal posts created by the extreme changes wrought to combat of late.

Some weapons being better for large groups of enemies other weapons being good against a single large enemy. This could be good.
Historically, pointy sticks dominated the battlefield while very long knives were the sidearms of choice and personal defense in enclosed/urban areas. Smaller knives are for murder or finishing off an already downed foe.
This game is mytho-history tho, so some wiggle for style is encouraged.

In short, not every weapon needs to be PvP top of the line, but there should be at least two in each category (Strength and Agility).

Some weapons can be built around dealing with NPC threats, and that’s fine.

Striking a good balance, that is elusive.

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Because of cost/efficiency. Swords were for the rich.
A sword beats a spear any day because it will break it in no time. Then you have a stick against a blade, and a very deadly one at that.
The war hamner was, however, feared universally. More robust than a spear and could scrap armor like it was nothing.

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Of course every weapon should have downsides and benefits. And if you’re not able to master a weapon that doesn’t necessarily mean it’s useless.
Maybe it’s just not the weapon for your play style.

However, it shouldn’t be too difficult to have all weapons somewhat useful.
But that would require actual testing and adjusting.

I can’t help it, and a lot of people will agree i think, FC seems to boost weapons, gear and thralls to god tier. Only to nerf them into the ground afterwards.
Forcing the player to go after the new meta every time doesn’t look like good balancing.
Looks more like busywork to distract the players.

A carrot if you will.

Sure. But you don’t have to force them. They’ll go there real fast on their own.
It’s nearly impossible to find balance in a game such as this. The most you can hope for is new “metas” coming along regularly. In that respect, the game is doing better. There are, however, some serious problems with this combat iteration, but that’s unrelated with the weapon power rebalancing. It’s far from perfect, but it’s better.

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