What's happening with Combat on Conan Exiles?

Sup guys!
How it´s going?

I’m opening a discussion about updates.

Since I´d started playing Conan Exiles I´ve saw a lot of changes on combat mode, unfortunally I think every time you guys does the update it becomes much harder to play on 2v1 situation making players stops to play Conan Exiles or just play on PvE servers.

Do you guys think this is the right way the game have to go?

I’m asking this because my clan started with 30 players online and with the updates we´re only with 7, lot of our friends was quitting for other survival games… and now with this healing update more 2 told me they will stopping playing because the changes doesn´t pleased them, this is happening only for me?

I’m sorry for my bad english, it´s not my main language.


What’s happening is people are not actually trying the changes and just echochambering.

Healing appears to be nerfed because of the animations, but in my experience, they’ve been buffed. Yes potions are trickier to use. But the risk versus reward wins out.

To put it simply, the meta changed. People either adapt, or move on.


Agreed. The potions are like a 2 second animation, and give hella regen with no interuption.

Yep. Precisely you get a huge healing buff after only 1.5 seconds in which you should not get hit.

But I have to agree a bit with the OP, those 1.5 seconds are actually a huge timeframe when only milliseconds decide if you live or die. I play on servers where people are really good and their hits connect 99% of the time.

I think as in real life, trying to run into a situation where you are outnumbered SHOULD be dangerous.

Games where one guy can Bruce lee tank 7 or 8 people are ridiculous to me.

So from my standpoint I don’t see a problem with the changes.

Additionally it took a couple days but I have no problem with the healing changes, especially after they rebuffed food. It still needs tweaked a little bit but definitely doesn’t make me want to quit.

Realism again. I don’t wanna “play real life”. If I am good in a game I want to be rewarded. And fighting and killing 3 people solo is a good reward IMO.

You are right. You get Star Metal easily on the new map, so just PvP naked with Star Metal daggers + poison. Who needs buffs, there are cleansing weapons anyways who remove them. And it’s easier to dodge horses with daggers :slight_smile:

Depends each person, i would say. I completely hated it, the animations are way too slow to what i’m used to. We used to fight 1v1 arenas in closed spaces (3x3 fighting pits), and none of these changes are viable there. Open world pvp always felt boring to me since it gets watered down to running very far, healing, rinse and repeat. So maybe if you run really far its viable? Idk.
And not being able to roll to cancel wrap animation makes zero sense to me. We can cancel attack animations but thats not a thing for wraps…what?

The forum might have a different opinion, since i assume that my way of playing it is not very close to your average official pvp experience.
Expect these changes to be permanent, with only a few tweaks. Like they did with dodge roll and thrall/boss rebalance. You either get used to it or quit

Just look at this PvP:

You think you have time to heal there? With horses, animation cancel, poison on every weapon possible, fat roll, archers shooting firespark and explo + gas arrows. I believe @auticus has never experienced that kind of PvP.

Thats the thing, but they are for everyone. Making something that goes horrible for half of the playerbase (not saying that this is the case btw) doesn’t sound like a good idea.

Well, then get better. Seriously. You post at how good you are, then complain about a mechanic if someone can beat you. Can’t be a great fighter if you want rules changed because you lose a few.

I had 8 friends come back to the game because of the healing changes. It’s so easy to run away in this game… The changes make connecting a hit actually matter, and it’s great for PVP.

Yep. Realism again. Something some require in their games.

It leads to lesser numbers of buyers that don’t want realism. If you are trying to say that the majority of people dont care about realism I will ask you to cite your source where that was proven.

I realize there are people that want nothing to do with realism in games. You’ll never make a game that makes everyone happy. Its not possible.

@SirDaveWolf: I think it is very remarkable that in a special (past) time window the same players kept reoccurring in videos and streams in the Conan Exiles hardcore PvP community over and over, like those who do in your two example videos (You, Besty, Leek1ng and others).

In my opinion this special type of PvP playstyle (“hardcore”) is not the type of playstyle that the majority of the PvP player base practices or prefers. I claim that this special hardcore community had their best times before the dodge roll change. (It was also a time when funcom didn´t care about cheaters on officials - but this is off- topic here).

I have seen a lot of video content where those hardcore players gather together in big groups to fight for endless long periods of time, healing over and over, only rarely dying. I can accept that this type of party might be the go-to for some, but for me it looks and feels a bit pointless, for the reason that I like building a lot and playing on low populated servers, but also because I think that (I know you hate that argument in general :stuck_out_tongue: ) it is not realistic or immersive.

So maybe the possibility to completely heal up mid-fight wasn´t the best idea and a change for that will bring a new dynamic to the fights and the community?


Starting at timestamp 0:40 (before that is irrelevant since the dude isn’t taking damage or in general melee), he could easily heal at 0:50, 0:57 (opponent is retreating), 1:07 (again opponent is retreating), 1:14 (opponent is dead), 1:28 (opponent is dead again, surrounded by clanmates), 1:42 (opponent is retreating), 1:48 (opponent dead), 1:55 (don’t need it hear, but if they did, opponent is engaged on clanmate), 2:16 (opponent swarmed by clanmates), and well I think we’re getting the idea.

You posted a real bad example. Now I will play devil’s advocate here.

If these were bigger fights (these are rather small). Like 20v20+ sieges, your envelope for healing is quite low. Even under the old healing system it was nearly impossible to heal with 10+ players shooting arrows, rocks, trebs, cows, orbs, explosives, whatever at you.

But that begs the question if healing is even supposed to be a factor there? If the fight is large enough to where healing isn’t plausible, isn’t that kind of the point? If you’ve got 10 people attacking you, shouldn’t death be quicker than if not? What’s the point of having healing decide fights on a large scale?

I mean you could in theory coordinate healing in large fights if your team is coordinated enough. But that’s kind of the point of coordination in such large fights. And I imagine it could be done in Conan. I’ve seen 50+ players in a PVP raid in another game where we would do just that. We’d have our frontline go in with super defense, then strikers, and then support move in to heal. In Conan you would tell your first rank to attack, withdraw and then second line attack while the first one heals.

Unfortunately you can’t do a large enough force on official for that, you’d need to go to larger capacity server.

But since fights can’t get that large on official, I just don’t see the issue with healing that people are bringing up. The fights are too small.


Well, you need to look at the opponents opportunities to heal up. Or what would’ve happened when they took the potion (I am not even talking about the suicide bandage).

Yes and no. Yes, because otherwise it would be extremly frustrating for the 10 people and no, because you should at least have a chance to escape and heal up.

I once got low in a 1v2 and had to go into water to swim and heal, because I ran out of antidotes. Guess what, they shot gas arrows at me and I didn’t have a gas mask. I basically was spamming healing items and survived. Now you are unable to do that, because you can’t heal in water.

I have other experiences. And yes, healing was usually possbile. Even in 10v10 raids, where explosive jars did AoE damage and explo and gas arrows as well.

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