Greetings friends. I do sorely wish that this thread was dedicated to discussing a more positive phenomena, but sadly it is not. As you may well know, Funcom has now unveiled the new Healing System ‘rebalance’. I am genuinely sad to say that I am very dissapointed. And it feels to me like PvE and Singleplayer modes have been shafted by this change.
The regeneration rates for ‘Sated’ are ridiculously low, probably the equivalent to 10-20 hp per food portion right across the board regardless of tier. Furthermore, the very idea that a Handful of Insects or a bowl of Gruel now heals just as well as Hearty Stew or a Feast of Derketo is absurd. It is that bad that people are now pulling the Bracelet just to bypass the god awful grind and time sink these mechanics impose. Its people finding a way to circumvent a bad mechanic, just like they did with the Momentum system. But this has other further reaching repercussions too. It also renders cooking as a form of crafting pointless and utterly redundant, and relegates it to a novelty. Not to mention makes finding Cook thralls and Specialist Cooking recipes pointless. Thats 2 crafting stations, 1 thrall type, and an entire set of Feats now worthless in one fell swoop. Moreover, it trivialises our rewards and devalues our incentive for seeking out killing a whole array of stronger enemies.
As I have stated in another thread, these generate serious balance issues for Singleplayers and online Solo players. The problems which the Healing Animations present for Singleplayers, much like the ‘Momentum’ system before it, can be directly attributed to movement penalties it applies. And the problem is that for Singleplayers, our movement and manouvereability are the only thing which keeps us competitive in the game, viable as a mode of play, and allows us to overcome vastly superior numbers and opponents. The new Healing Animations already remove our ability to: I) attack using a weapon, II) to defend using a shield, AND III) to evade using a dodge. Thus I ask you, do we really need to suffer either a massive, or complete loss of all movement on top of that…!? I would argue no. It is just a case of overkill.
Overall, this whole package of nerfs masquerading as a ‘rebalance’ was an utterly uneccessary change as a means to appease a vocal minority sub-set of PvP complainers, which as usual, comes at the expense of PvE and Singleplayer modes. There were next to no threads on the forum calling for this change, and even less with with a discernable level of frequency. I love and care about Funcom and Conan Exiles. But they have once again moved the goal posts and uprooted a tried, tested and true system to ‘fix’ something which was not broken. In my point of view it detracts from the flow and fun of the game and manufactures more uneccessary grind time. Simply put, we didnt need to reinvent the wheel.
So in the meantime, please tell me what you all think. Do you agree, disagree, have anything you would like to add…? While PvP players are most welcome to weigh in here to, I have constructed this thread primarily for the PvE and Singleplayer base, as I feel that our feedback on this issue is also important, but seems to be getting buried among discussions around raid time and other PvP issues. HAVE YOUR SAY HERE.