The question needs to be asked, why do we need to heal so much in combat? Your example about a spider or any boss with stone daggers is a good one because itâs not fun. Its right click 3-4 times, wait and repeat.
This pretty much describes 90% of the content in the game though. The only bosses you need potions for are things like the large rocknose bosses that are so big you cannot reliably avoid damage. That I do agree is a major problem. Those things should be adjusted.
But so should everything else. They should be more complex than simply 3-4 right clicks and move away and repeat. But they should also take less time. I donât believe in 18,000hp bosses. 5,000-6,000 should be the cap. Unless thereâs group content, but thatâs beyond this discussion.
The Arena Champion is a decent example of a good fight. Sheâs not a HP sponge. She will do nasty things to you if you let her. But its a fast paced brawl that gets you pumped up (or scared in some cases) and its a fun fight.
And there is the problem. All the fights are boring. You all have relegated yourselves to just trading blows with stuff without any need to avoid damage (or maybe some minimum effort to do so). And why not? You can just top off with a potion by trading a combo for a heal every so often.
But for some reason many of you have convinced yourselves that this is more fun than the alternative. Where its not as feasible and now you have to do 1-2 hits, dodge, repeat for 20 minutes. Which is less fun than 3-4 hits, get hit, 3-4 hits, get hit, dodge, heal, and repeat. So technically youâre not wrong.
Theyâre both unfun which is where the problem actually is. Buffing potions isnât going to fix the underlying problem. Youâre not going to find satisfaction by trading one boring system for another. You can even test this theory if youâre on PC. There is mods that return potions to what was before.
For me personally, I usually just open a big enough window to allow for the healing animation and its effect to go off unimpeded. I get that can be tricky with multiple NPCs, but I mean I usually deal with those a bit differently than trying to soak the damage anyway, theyâre not HP sponges anyway. I do believe the issue there isnât with healing, so Iâm not going to address it here.
So I think the fix we should be asking for is less tanky bosses, less or eliminated cheesy autolanding attacks from NPC, and more complex attacks. Then the emphasis wonât be on mindless grind, but engaged gameplay.
The short of it is, you should be asking for much more than you are.