As the title suggests aloe potion is bad for the game for multiple reasons.
Incredibly spammable with almost zero penalty for doing so and also heals through damage you take. The game play this promotes is a continuous item activation during any activity, in most cases allowing you to heal through many encounters without repercussion. On top of that the potions heal incredibly fast and a lot of hp they also cleanse bleeds. With the rate they heal, how much they heal and cleansing bleeds this ends up trivializing health as a resource and invalidated several of the other healing options in the game such as wraps which should be the only way to cleanse bleeds and even to an extent Set Antidote because instead of needing to pop an antidote you can just pop a aloe pot and heal through poison damage.
I suggest nerfing aloe potions speed in which it heals you and also the amount it heals you while also removing it’s ability to cleanse bleeds so it does not invalidate numbing wraps and the like.
I also think it would be wise to buff food healing to make it a more crucial part of combat. Making some of the best foods good healing would promote people to farm more for the ingredients (hops, spices, meats ect) Food healing buff is removed on damage taken so you cannot heal through damage, it does not cleanse any effects such as bleeds or poisons and it would yield more life into the overall cooking experience in Conan Exiles.