I’ve grown so used to eating food, and throwing bandages on the ground that I stopped questioning why I’m eating 1000+ steaks a day.
Why is it that bandages are completely a waste, and we eat literally 1000’s of units of food instead?
How about make all sorts or new bandages for higher levels, make them craft in huge stacks so they’re abdundant, replace them as healing items over food. And let us use them during combat, while our weapons are out.
Let us stack bandages with potions, make food an out of combat thing like bandages were.
Lastly, let us use our beds and bedrolls to heal while out of combat.
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There’s two tiers for bandages and both are mostly useless. For healing use Aloe Extract, it’s the best for it because contrary to herbal tea or aloe soup it doesn’t have a timer. That means you can craft a lot of it at once and store it in a chest until you need it.
Yes I use aloe extract combined with at least roasted haunch, usually exotic feast or higher tier food for PVP. Along with lifeblood spear for a 3rd healing stack.
What I’m saying is literally replace food with bandages, not just the two crappy bandages we have though.
I’m saying they need to make a ton of different wraps, all easily craftable in large amounts. It’s kind of ridiculous to eat food to heal at all, I don’t know how the DEVs thought eating to heal should be the primary way, rather than HEALING bandages, it honestly blows my mind lol.
You guys are taking this thread completely off topic. But yes aloe extract is better than aloe soup and herbal tea by far healing wise. Even roasted haunch heals more than aloe soup. And exotic feast heals more than herbal tea. But herbal tea has a regenerative effect.
The point of this post is nothing to do with both of your guys’s comments though. The healing system is balanced and the numbers are fine, it’s just that healing bandages should be where the healing is coming from, not literally tons of food, it makes no sense to be eating 1000’s of steaks.
I think aloe extract stacks with food too. I know aloe soup or herbal have better raw healing capacity. But aloe extract is available as soon as you get the Cauldron recipe. The other two need to learn special cooking recipes that must be found on the map and a stove to craft.
Aloe extract is easier to craft : 10 aloe leaves in the cauldron, only 5 leaves with a T4 alchemist. Aloe is very easy to gather along the noob river.
Correct, still completely off topic though, irrelevant to the post.
It’s very clear, replace food with bandages in the healing system. Make healing bandages useful, and food not so useful. Makes way more sense that way.
What game have you played where you stuff your face to heal? Potions/bandages are used because it’s more logical.
What if we 1: Allowed us to bandage ourselves in combat to gain the healing effect as well as a new “Bandaged” status effect that lasts beyond the normal heal boost, but wears off if you take damage.
and 2: add a new infection mechanic… (So if your HP is below 100% and you don’t have the “Bandaged” status effect from bandaging yourself there is a chance that you will become infected and start taking damage over time… This chance is doubled when swimming. Survival of course decreases the chance of becoming infected) Perhaps allow the infection status effect to stack the longer you go unbandaged? (So you take more and more damage from not fully healing yourself… )
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I won’t mind if bandages are made useful. I only crafted some once since I started playing CE. I realised they were a waste of resources and there was better use of aloe and leather or silk.
For example a bandage could require to stay still for the bleeding and cripple effect to be removed like it’s already doing but you can move and keep the healing effect.
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That would be very useful, different bandages for different (or combined) status effects. There is “violet cureall” which cures everything besides corruption, but honestly I hate to say it’s a little OP.
Yeah and having to put your weapon away to bandage is a drawback too… Often times when it’s important to heal up to avoid death whatever it is that is threatening to kill you is still alive and chasing you… (Now this would be a little different if bleed didn’t simply go away without bandages and wouldn’t go away before it killed you unless you were burning through a crapload of food in which case the bandages would be the cheaper way to heal through it… Maybe not have cripple wear off so fast without the use of bandages as well…)
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Would def make survival a little bit more useful, cool concept but I think people would find it tedious to worry about thirst hunger AND infection lol. I personally wouldn’t mind carrying around bandages to prevent it, or crutches to heal added injuries like a sprained leg. But that’s just me, I honestly don’t think most people would enjoy that lol
Or actually, agility could prevent sprained legs and reduce crippling chance
It’s already the case with the agility perk that reduces damages from fall. A must have for base jumping fans.
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I figured infection would only or should only be a concern if you’re running around with open wounds for extended periods of time… (To encourage players to top off their HP bar after a battle…)
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I feel such revamp is tied to the long await for drinking/eating/bandaging. Tho my guess for now would be that bandage should force the character to put his weapon away, and not block if it is in hand.
It remain that i totaly agree with you, food should be tick of heal maximum, and tied to various advantages like buff, temperature tweak and stamina regen
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In the sense that we have food and potions, it’s balanced and works, except bandages are useless and it’s silly how much food we eat. Literally if the roles of food and bandages were swapped, everything would be better lol. Fix bandages, change the role of food
Tbh the change that would be require before revamping the whole system should be at least a 90 sec cd on food
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The way I would like to see it change is to have normal food only fill up your hunger meter and once its at 100%, you get a small passive heal that stacks with other heals (potions, dancers, vitality 30 perk) and will stay active until hunger drops below 100%. Special recipe foods should improve healing done with items. Bandages should be usable in combat as a means to stop bleeding effect while improving your passive healing. Set and cauldron antidotes should make you immune to poisons for some time after drinking it, with the cauldron ones lasting longer since they are harder to farm.
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No. That would make the bleeding effect useless. And switch bandages from the most useless healing form in CE to the most useful one. That’s silly so much change.
The only thing to make bandage an useful healing form is moving doesn’t stop healing.
For the rest, having to not move to stop bleeding and / or crippling effect is fine.