Although I do not believe this is malicious at all, you have now taken my list and are using it for your own political expediency. And trying to use it to invaludate @krix_ost argument at that. The whole purpose of the list was to illustrate reasons as to why we should have seperate balancing! The reason of course is due to the innate differences in balancing needs, player goals and playstyles of the modes. PvP needs* nerfs, and PvE and Singleplayer is sick of them impacting on our own fun.
You have now skewed far from the original āproposalā. The thread asked for some additional Sliders and Settings. It doesnt matter if we cant solve every last problem, or balance every-single-last-item individually. We would (hypothetically speaking) take what we can get, and what may be within the realms of attainability. I can already think of several sliers and settings which if added could go a long way to solving at least some of these. For example:
-Thrall to Player damage ā would mean PvP no longer gets one shotted, PvE doesnt see their thalls nerfed
-Passive health regenerattion ā 1.0 to 10.0. PvP continue to have it as is (or lower), PvE gets a semblance of their old, sorely missed rates back
-Maproom functionality ā on/off. PvP gets to play without them, we can continue playing with them.
-Hardcore mode ā a new difficulty setting. For people like me who like being brutalised by the game, and PvPers who complsin they kill things too fast because they uses metas on PvE npcs.
*Disclaimer: no sliders and settings wont solve every single last problem, but they would help immensely in many of them.
PS- right back at you krix_ost! You even saved me quoting the reply line. Well said. ![]()

