I feel like with the Followers system that in the current state of the game Followers seem to completely trivialize the game from a PvE perspective. I can understand why their stats are so high from a PvP perspective, skilled players can easily outwit the AI of a Thrall so you need to make them durable and heavy-hitting to make them viable against that in some fashion, but the problem is when it becomes AI vs AI it just isn’t a match. I have a Snowhunter Follower with 49 STR, 21 AGI, and 60 VIT. She ended with 13,459 HP and with good gear she can have over 1k armor, which when combined with the sword of Crom it makes her a living doomsday weapon.
With a good follower like this, Conan Exiles becomes Pokemon Sand & Sandle Edition. I don’t need to fight anything any longer, I can just bring a bow, shoot what I want her to kill, and then stand back and let her do her thing. At 13.5k HP nothing can hit her hard enough to make her health drop low enough to be a concern and the amount of damage she’s dishing out with melee multipliers and stuff she can make short work of even some of the hardest enemies in the game. The only downside to this is AI, obviously not the Thrall strong suit.
I think there needs to be a setting where we can increase the amount of damage a Thrall takes from enemies so we can adjust how many hits they can take to be more in line with a player, or perhaps even implement a system where you have to convert a Thrall into a Follower which changes their Health to be similar to that of a player.
I might be in the minority here but I feel like CE has a strong opportunity for PvE content in addition to PvP and sometimes it feels like it’s neglected in favor of PvP balances. I’d love to see more challenging dungeons that require a group of friends to do them and having Followers that feel like they’re more of a party member than a superweapon you unleash on poor unsuspecting hyenas.