Game mode: [Online | Singleplayer]
Problem: [Crash | Bug | Performance | Misc]
I think the current AI setting(or at least what AI is doing) that there would be only 4 npc at most attacking the player. This also means that if there are more than 4 fighter/archer thralls protecting your craft area, at most you’ll only have 4 actually defend your base.
I tested with the devotee. There are 15 devotee at the vocalno. They all tried to chase me. but even I just stand among them, only four of them will actually attack me, others just watching. And when I killed one of the 4, there will be another one coming up to attack.
I think this could because of the recent patch that tried to make the code/the game more effcient. And the programmer just broke the code or didn’t test it after the revision.
Please look into this and fix it.
Steps on how to reproduce issue: