Game mode: [Online | Singleplayer]
Problem: [Crash | Bug | Performance | Misc]
Region: [Here]
I think the current AI setting(or at least what AI is doing) that there would be only 4 npc at most attacking the player. This also means that if there are more than 4 fighter/archer thralls protecting your craft area, at most you’ll only have 4 actually defend your base.
I tested with the devotee. There are 15 devotee at the vocalno. They all tried to chase me. but even I just stand among them, only four of them will actually attack me, others just watching. And when I killed one of the 4, there will be another one coming up to attack.
I think this could because of the recent patch that tried to make the code/the game more effcient. And the programmer just broke the code or didn’t test it after the revision.
Please look into this and fix it.
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