Game mode: Online
Region: private server
I just did a test. My character was damaged by enemies. Three of my thralls were nearby, ran to aid, then stood there, not equipping weapons or attacking. They had melee weapons and the archer had bow and melee weapons. I have quite a lot of thralls nearby and a medium sized base.
Why has the AI for NPCs and thralls been dicked around with? The game experience is a lot less enjoyable and challenging with NPCs who no longer block with shields and stand around passive too much. What was changed? Does the game now run their AI routines less? If so, there must be better ways to improve performance than this, which reduces the viability of thralls and the challenge of NPCs.
Steps on how to reproduce issue:
- Make 10 - 20 thralls
- Stand them nearby
- Lure an enemy into close range of thralls
- Get damaged in fight