I don’t remember the names because we used to run one of those a year or so ago but probably one of Asghaard’s deco mods.
The items you mention is what I’d like to see- all wood products can go in the wood box.
This allows a 1 click “store all” to move all relevant things to their box, and less time wasted organizing.
In addition, I wish there was some sort of functionality to allow nearby crafting stations (within say, 10 foundations? 5?) to pull from these storage boxes directly…so I wouldn’t need to keep wood in all my weapon stations AND carpentry etc.
That would compensate for their larger footprint.
Needs repeating.
I suggested quite a while back a “steward” thrall. Like a bearer has a lot of slots. Just give all and they sort it all to your preset chests/storage. I store by station not item. So item specific storage is not something I’d use.
Well crap, I haven’t used them yet. I assumed they would only take raw materials of particular types. I got that right. I also assumed it would hold much more because the type was restricted. I got that wrong it seems. I also didn’t even think of walking up and pressing take all; only that type would go in. I am actually excited about that part now.
Why on earth would you be able to process iron in a cauldron? Absolutely not the same as an arbitrary barrier stopping you from dropping something in a box.
I’m not even sure why anyone past about level 30 would keep raw wood. Goes directly to a carpenters bench or dryer for processing.
Why would you drop glass vials in a coal box?
Don’t get me started because I would do all sorts of changes no one would like because it’s just silly the way it is…blood is good forever without refrigeration while rotten meat dies in a day? One thing rotten meat definitely can do is stick around for quite a bit, stinking up everything for weeks. And anyone that has any experience with blood, it has less shelf life than actual meat as coagulation kicks in within minutes.
I always keep wood in at least 1 stack of the raws because there is always times I need it for this that or the other when playing around or getting something else completed or a journey step or challenge or what have you.
That’s not the question I asked you. Why would you do something is different than could you do something. I could place a glass vial in a coal box, doesn’t have to make sense but I could.
I purposefully avoided bringing up realism on purpose but since you broached the subject. You literally could not process iron ore into an ingot and shape it into anything with a cauldron.
Right but it could have be designed so that there is a master converter table so that no one is inhibited with processing the raw materials. This is the same logic as the storage should just be generalized. If the game was designed with these different selective storage, no one would bat an eye over it. But because we had generic storages for so long, this selective storage option is viewed as a downgrade. Which is why I had the reaction I did. Especially when every single person that I have played with and raided throughout the years has actually self-regulated their chests (IE segregated their chests for only certain materials and labeled them accordingly) .
IMHO the game gets better with more of this type of thing, not less. It adds more immersion and generates more discussions on design elements that has, with all due respect, been very lacking in attention as functionality discussions override all other things. This reaction of downgrading and limiting us when introducing specific storage containers is the exact culture that we really need to move past if we want this game to continue. The flavor of storage has changed with me using these things and I really enjoy the taste of it now. If it gets generalized to just a reskin of chests, then it’s a gimmick that I’ll play around with in the beginning so that I can gain the 45 slots and eventually move it back to chests when I reach that level.
These storage containers are accessible at character start and therefore the player gets 45 slot storage as early as they can muster blacksmith and carpenter benches. There should be limits to this, right?
I have no qualms with any of that, and I don’t particularly care that this particular storage is limited to what it accepts. Especially if it is indeed working towards any level of automation.
Disclaimer: I’m not convinced it is working towards automation, even if golems dropping off loot. And I doubly don’t think the Conan servers could handle it.
I don’t understand why there is a big fuss about non functional or limited functional decorative and cosmetic furniture. Games have had these things for decades and for some reason in CE, its a problem all of a sudden.
If you play games like Everquests 1 and 2, Final Fantasy XIV, and Elder Scrolls Online. There is desks, drawers, cupboards, barrels, chests, boxes, cabinets, and other storage items that usually have zero functionality that you can buy on their markets.
This hasn’t been a problem for 20 years. What changed? Is it just because its Funcom? Are you all making this complaints to Square Enix, Daybreak, and Zenimax too?
If you want functionality, you’re going to have to spend knowledge points. Not your local real life currency.
If Funcom has done anything wrong with items in the bazaar or batlepass, its having items that have more functionality than advertised. If they don’t list any slots, then it shouldn’t have slots. If they don’t list stats, then the item shouldn’t have any stats.
If you’re looking to buy a product for its functionality. Congrats, you all have already bought everything when you bought the game. Now you have access to the knowledge tab in game and can learn a variety of functional items to craft as well as the opportunity to find others as you play through the game.
The market is just to add silly little things that look cool. Nothing more.
I used to do that with almost all materials. Waaaaaaay back, I had a whole tower with several floors. Each floor would fit as many stacks of chests (one on the floor and one or two on shelves) as I could fit in it and still be able to walk up freely to each stack. Each stack also had a wall sign indicating what was stored in the stack, because this was before you could rename containers.
I must have had hundreds of chests in that storage tower.
Obviously, I don’t do that anymore. It’s bad for server performance, and it’s also better to stash most of the materials into their corresponding crafting station(s).
Yet, there are exceptions to that, too. For example, I dump stone into a crate or two, instead of keeping it in a crafting station.
I still haven’t come back to Conan Exiles to try this new chapter, but if these new containers have less capacity than a large crate, then I doubt I’ll be using them. Then again, who knows, maybe I’ll try them and like them for some reason.
Because of the way Funcom does things.
I wouldn’t have any problems with a “strictly cosmetic” shop, but this ain’t it at all.
I also wouldn’t have any problems with the shop items giving people a slight advantage in a certain aspect and a disadvantage in one or more other aspects, but Funcom won’t do that either because people start screeching about P2W right away, even if it isn’t. Hell, especially if it isn’t.
I could go on about the ways they keep mishandling these things, but there’s really no sense in repeating myself in every thread.
Nice theory. If only it were so in practice. Consistently. And with inconsistencies fixed quickly. Especially inconsistencies that are actually P2W instead of those that are merely pearl-clutchers’ pet peeves.
I can’t speak for all the games, but I can address ESO. ESO only has very specific storage containers; that’s it. All furniture for houses, outside of those containers, are decorative only. Storage is very limited and done so in a way to encourage people to pay for ESO+ for the increased storage spaces. They’re not adding additional boxes and haven’t added more storage capacity to the game since Homestead release which was in 2017. There are no mods that change this either.
CE is not only a different genre, but addresses storage in a more varied way. There are a lot of storage options that (mostly) come down to aesthetics and some differences in storage size: small boxes, big boxes, fridges, benches, etc. Until now, at least that I have found, there are no limits to what you can store where, other than perishable items needing to be in a fridge. Want to put a converted but unplaced thrall in your firebowl? Go for it. Want to stick potions in the smelter? Sure, why not.
In the most recent server I’m playing on with a few friends, one of the friends was making an absolute mess of the shared crafting space. Table in the smelter, wood upstairs in the alchemist bench, random raw meat in the blacksmith bench, etc because he was running out of room while trying to make things and just offloaded whatever he could to lower his encumbrance back down so he could go grab the needed materials. This kind of case may be an argument for specialized boxes but I’d argue that any arbitrary constraints are bad; if anything they should be a setting for maybe a server admin or clan leader if a more restrictive storage system is desired but, otherwise, let players choose how they store their items.
TLDR: choices are good, limiting choices are bad.
Dude is giving his opinion. You don’t need to be in here trying to shoot down every negative feedback in the forum. Posts like this help others determine if they want to spend money on an item or not. I check real quick before every purchase for a thread like this to see if there’s any bugs or issues associated with a potential purchase.
For the many years this game has run up to this point, storage has been generalized.
We can stuff a clucking elephant into our cloaca under our loin clothes as easily as we can place a dozen of them onto lapidary desk, or three dozen into a closet.
Dogs and humans live just fine inside the furnace as it burns hot enough to smelt iron.
Animals of all varieties live indefinitely inside a refrigerator.
Adding a new, premium, item that has arbitrarily diminished functionality is discordant with everything that has come before.
Storage shouldn’t be generalized because it is realistic.
This game isn’t realistic, this one could go on for hours bout the absurdities.
No, the storage is generalized, in every case, except these newly designed corners.
Agreed and I do regret the tone in which I lashed out so apy-poly-logies to the @LostBrythunian.
I don’t shoot down every negative feedback and there are plenty of well thought out true game limiting critical feedbacks that I continue to support the posters and push FC to fix but this isn’t one of them. This chapter has tons of them AND I am deeply concerned about how theses Ages will…age since there is still lots of rich lore that is drastically in flux right now now that the AoS is concluded.
This topic is one of those things that I took as a min-maxer argument and lashed out because that mentality destroyed PVP and regulated me to PVE as a refugee because content should matter across all game play but just doesn’t anymore in PVP and the exploiters have turned it into a giant cesspool on officials. I let my emotions on another topic rule my input on this one.
I know, right? The thing is that I actually like this because its completely out of left field and a surprise. I like surprises like this. I hate surprises like golems being actually less significant than animal pets. Their weakness to star metal makes them not that functional in CE at all since you can’t take them to Mounds, you can’t take them to the curse citadel because the mix of star metal weapons and more competent NPC’s in significant numbers means that work at building these giants are wasted and leveled hyenas fair better.
As mentioned earlier, these storage units are an early game benefit since you can craft immediately if you have the supplies while the large chest is level locked. There should be some limits placed on it because of this access to storage.
That is a mechanic I had not considered. Excellent tip.
I was already using them, but now I will do so more efficiently.
I have tons of wood, I use it to craft items.
I also have tons of shaped wood and dried wood.
As @Tuffman correctly pointed out, this discussion pertains to storage, not crafting. The point is moot.
That just reinforces my point; all the more reason not to go shoehorning in additional ones. Unless your logic is ‘well we already have a whole bunch of restrictions, might as well add even more’.
While we are at it why don’t we restrict how often we can respec, or add a building pieces limit, or limit many times we can fast travel in a day, or set armor mannequins to accept medium and heavy armor but not light armors? That is a no thankyou from me regarding further restrictions.
No I am not “kidding you”. Considering I do actually have OCD (if you are sceptical then I encourage you to punch the acronym ‘OCD’ into the forum search bar and see how many results I have appeared in over the years), lets just say I know something about this. And I can tell you it does NOT help. Rather it only exaccerbates the issue, as are now forced into a system which feels illogical to us after developing our own.
But that is not all. Because we are no longer able to store all wood or all metal products in the same storage container, we now need more chests. At best this means more chests, at worst it also means larger bases and further impact on server performance, and potentially even more bans as a result.
No. I firmly believe that new additions should not come at the expense of or eliminate old freedoms. Let players make their own creative decisions.
I’m actually wanting that issue addressed as I feel it is truly game breaking as well. We have developed ways to jus redo characters as the way to play vs attacking the issue of why we feel its necessary.
No the point stands as my point is broadened to the logic behind this call…the root of the issue. You can debate in just this specific case but you would fail to see the broader point but I’m pointing out the initial limiting is exactly the point of survival games and storage, like crafting, is an aspect in this survival game. It is illogical to believe limitations in one (crafting) is acceptable for this type of game but not in the other (storage). I further stressed this point in that if the game started with the limited storage and requirements of various storage types in the beginning, no one would question it and went with it. The only reason the reaction is the way it is against this is because we have grown accustomed to the freedom of storage to only have 2 different types, refrigerated and normal. They are introducing others and I like it because its different and gives the game a different feel. Something that we…I have desperately wanted because it was getting dull.
All of these changes has gotten me to run two new characters from start and it’s actually pretty freaking fun to do with the new journey steps, the new BP items, and still dealing with all of the stuff that is out there.
Yes it’s forcing me to play differently and that is exactly what I needed to make this game pop again and loose literally hours of time, like a good book, vs going through motions that I could literally plan my day around, like a chore.
Sure. That’s definitely one way to go.
But you know why they won’t do it, don’t you?
You know what? Eff that noise. I am so tired of blaming the players for crappy decisions this company makes.
Yes, the players will complain about stuff incessantly. They’ll complain just as much about an item that does give unfair advantages as they do about an item that doesn’t.
And guess what? None of it has to matter. Who calls the shots here? Funcom.
Who gave 40 rows instead of 40 slots to both Arcane Curio Cabinet and Arcane Bookcase? Who gave 140k health to the Arcane Reinforced Window? Who nerfed Arcane Bookcase back to 40 slots promptly? Who left Arcane Curio Cabinet at 200 slots for months? Who left Arcane Reinforced Window like it is?
None of the players here took the devs’ families hostage or pointed a gun at the CEO’s head. All any of us can do here on the forums is scream into the void.
Funcom made all of those decisions and more. So this whole narrative about poor Funcom getting bullied by stupid players is a steaming pile of demagoguery.
You think they did all those things because they’re listening to feedback? Hell, if they were really listening to feedback, they would’ve upped one of the base game storage items to 200 slots, which would’ve taken them the same amount of effort as nerfing the Arcane storage. No, they did that because “aw, crap, we forgot to fix this one, we’ll get around to it now and eff the players who complain”. That’s the opposite of being bullied by complainers.
In fact, if we’re going to judge this community for being toxic, let’s talk about how you’re still pushing the whole judgmental reactionary bandwagon that @erjoh regretted starting. People should be free to discuss the flaws they perceive in the new content – especially the monetized content – without being told that they should be thankful for they got or called stupid for criticizing the messes Funcom keeps making.