Congratulations! During this BP season, Funcom introduced four brand new containers that only allow specific items inside. This allows us to click “give all” and dump things that belong in that specific storage container without having to scroll through our inventory and find the things we want to be in there. This was a great first step, but these storage containers only cover a very select few things and hardly covers everything. (I.E, mining storage covers ores but not bars. Wood storage covers wood but not shaped wood). Not only that, but it’s a BATTLE PASS item. Which tells us it’s going to go away for new players, and it requires time spent to have some basis of inventory management. So, it’s hardly a solution as of now. Some people enjoy organizing their inventories, but it shouldn’t take up as much time as it does. More time should be spent playing the game rather than figuring out what goes where.
I think it’s time to look at what the community has done to solve the issue with storage. You go onto any modded server and you’ll most likely see Unlock Plus. This mod allows you to pull from nearby storage at any crafting table to grab specifically the items you need to craft the item, same with the building hammer. It also changes pack thralls to allow dispensing things in your inventory to nearby chests with the same item.
A lot of games of similar inventory management have sorting boxes, or pipes, some way to sort storage. The ability to set on chests or boxes what can or can’t go in that chest so when you dump your inventory, only the things you want go in them.
So here’s the list of things that I believe could improve Conan Exiles with the way inventory and storage is handled. Feel free to add onto it!
Allow us to set what types of items can go into a storage container, and reject other items
Create a table, chest, or thrall that will take items and deposit them into nearby chests of similar items
Create a GUI button, table, chest, or thrall, or even the crafting tables themselves that can draw from nearby storage, I.E, automatically or by choosing from a list of what storages nearby can be drawn from to allow crafting to be easier without hunting down materials from storage. Maybe even the construction hammer
Not how I sort, my containers are by bench, so never just one item type.
Now since containers have the option of sorting by and viewing by, why not use the view by as the filter?
I had the idea for a steward thrall. Be like a bearer with a lot of space but they run around and drop items with same/similar items.
Nope. A few people will tell you some items are P2W.
Kind of true. I guess it depends on what you consider an “advantage”. Does a resource-specific faster inventory sorting give you a competitive edge over other players? Probably only a very marginal one, especially considering that you can’t just quickly dump everything into one of these boxes if you’re in a hurry and would prefer to sort things out later.
It’s not like you’re getting a weapon with higher damage or lower resource cost, or a faster horse, or better healing items, out of the Battle Pass. (Yeah, there were some building pieces with messed-up hitpoints, but I think they were fixed eventually.)
I completely agree. It’s very strange to have a thrall working at a workstation and then having to go to the nearby chest, grab the items, and place them on the workstation so that my thrall can craft them. However, at the same time, I think it would be less immersive if the items simply disappeared from the chest and appeared on the workstation. Knowing that creating an animation of the thrall leaving the workstation and going to the chest to get the items would be a lot of effort that wouldn’t be worth it, I consider the first option more viable.
However, what I would like most in Conan in terms of item storage is a chest, or any other storage item, that could have a personalized key or code to open. This way, it would be easier to share items in a PvE environment (and even PvP in some cases). This mechanic could work for both chests and doors (something like in Rust). And in PvP and PvE-C scenarios, it would still be interesting to loot a corpse and find a key that gives access to the base, or at least to specific chests.
I don’t see this as a major problem. After all, the blacksmith keeps hammering an empty anvil 24/7 regardless of whether there’s a sword or tool being created. And it doesn’t matter whether you store steel bars or live elephants in the crafting bench, they’re no more visible there than they’d be in the chest next to the bench.