So you set these prices… £15 for a pirate outfit and a flag, £10 for a bad tent and a log…
Its a nice pirate outfit but not paying that.
And so high… that only a minority will buy them.
I guess you must feel you are making a profit like this.
But its very unpleasant setting the prices so high that many of us are left out of getting those things. But maybe that’s the idea? If so its pretty cruel.
Just pushes us more to use mods and ignore the bazaar completely.
I saw a pic of it and the outfit isn’t all that. The base game stuff is just as good IMHO. But that sword! That’s a nice weapon there and exactly what I was wanting (a more fencing style look). I will wait for that to be sold solo or bundled in a more reasonable set.
With this pirate set now active, I’m curious if they are going to create a ship building set so that it gets the sails, ropes and ladders, a proper helm , and the boat curvatures so that we can stop our lego style ship building.
The items on the Black Lotus Bazaar appear to be aimed at the wealthiest 20% of the gaming community. The same ones who would typically spend some $500-750 on a statue of a game character. Too rich for my blood. And at this point I will not buy them on principal alone. The only language they will understand in this regard is their profits failing to reach their projections/goals. Furthermore, the only real power we have as consumers is to vote with our wallets. If the prices are too high, then do not buy it. Do NOT feed the machine!
I have on rare occasion ended in the shop; fumble fingered, I have seen items i thought were almost reasonably priced. I mean my want was a hair above the sale price but
So thats £11.40 for a table, chairs, a few plates of fancy looking food and some candles. If it was full price (not on offer), it would be £17.55!!! Funcom is seriously living in Cloud Cuckoo Land!!
That’s also from 2018. Most micro transactions were actually micro instead of the cost of full indie games. It’s gotten way out of hand in the past few years.
Yes but as @Nethermore has already pointed out that was from 2018, that is two years before the release of the current generation consoles! Furthermore, I would also add that in most cases the prices of microtansactions have increased exponentially since then.
Not quite certain what the point you are trying to make here is Erjoh. However, some important considerations are that the study:
Focused on one game; League of Legends
Found that those who brought the microtransaction items were happier.
Finally, the thread is not debating whether or not moicrotransactions should or should not exist. It is discussing how high Funcom’s prices on then for Conan Exiles are:
Yeah… no. If you don’t have $10 or $20 a month for cosmetics for the game either it doesn’t matter to you to have them (which is hard to explain given the complaining) or you can’t afford them regardless of price because you are very tight on money. I don’t know about regional pricing, they should offer that, but for anyone in the US or UK or western Eruope, $20 a month is a very small amount for someone’s primary hobby.
The game is a live service and it costs money to keep developing. I’m sure they’re closely analyzing what pricing yields the most income, and that is what they should strive for.
$40 spent years ago does not pay for continued development today, or even for the servers to keep running.
I believe it is when you compare FC with all the other games with MT, FC is on the cheap end. I mean folks are saying $20 is outrageous and that’s on the low end of games like Diablo 4 for one item so yeah I’m saying the outrage on these prices is debating the very concept of micro transactions. I have played various games with these types of stores and FC is way on the low end. Still too pricey for me for many things but I’m self reflectively honest that I’m a cheap b-stard on a tight budget.
I don’t know where you are from, but Uk is part of Europe which is same pricing no matter if it is the poorest country in east or richest in west.
It is not about spending $20 a month on a single game for a tiny bit of items that likely cost very little time and money to create, it is about not feeling ripped off by their pricing, you know(or maybe you don’t), feeling that value and price are in sync.
Conan Exiles may be your main hobby, but lots of people actually have lives, family and other things besides the one and only Conan Exiles
Heck they maybe even play other games, it may be hard for you to understand, but not everyone is willing to pay the increasingly raised prices for their Bazaar items even though they could afford it!
This I cannot prove, but my guess is that only a tiny bit of the money is spent on “developing” Conan Exiles, most likely goes into a black hole called Dune Awakening.
Also I kinda feel calling it a live service game is a bit misleading since there is literally no expanding development going on, it is mostly changes to current mechanics, some events and most importantly, making sure there are constantly new items to sell in the Bazaar.
But you do have 1 point though, it definitely cost money to develop, I should know with my many years working as a developer for both bigger and smaller companies, mostly software though.
Like I said, there should be regional pricing. For Western Europe, $20 a month is nothing. If I need to spell it out word by word, if there is not lower pricing for Eastern Europe, there should be.
If you have better things to spend your time on then it shouldn’t bother you not to get the cosmetics for the game.
Good, that game sounds awesome.
Is this some kind of very weak and stilted appeal to authority?
I’m quite happy with the pricing of the Bazaar items overall (some seem too high, some possibly too low) and also quite happy with the assets. The game could easily be dead or on life support. The prices are well in line with other similar games for similar kinds of assets. The battlepass is outright generous.
Here’s something interesting. In the days before games could be readily updated with DLCs or even addon expansions, a game like Super Mario Bros. 3 went for $50 in 1990. I remember very vividly it being listed for that amount at the local Post Exchange’s electronics section.
$50 in 1990 is $120 in today’s money.
A game going for $40 today needs to make up the $80 difference. In addition, SMB3 took $900,000 to produce. Adjusting for inflation that is $2.1M, to which modern games can take around $50M to produce. To get near the same RoI as games used to get without micro transactions, they’d have to charge several hundred dollars.
Anyone here open to spending $600 for Conan Exiles and Isle of Siptah sans the DLCs, battlepasses, and bazaar?
The problem is, CE is on the lower end in everything. Live service game that’s barely live and service with continuous massive problems after each update, filled by cheaply made systems and workarounds.
Other live service games in my library provide service and feel live because they “just work” and have much more engagement with the community in a few months than CE in years so when I buy 30-50 USD cosmetic packs in those games I don’t feel ripped off.
Meanwhile, СE feels and plays like a cheaply made Early Access survival game made up by 3 dudes in a basement just so they can bank on pre-orders and run.
Guys I’m not saying that Bazaar is cheap, but it’s still one of the cheapest stores out there.
Just go and see how much people are paying for weapons and armors in MMOs, how much people are paying for a rifle skin, for a tank…
And in many games these purchased/crafted/dropped premium items can be sold to other players via in-game market or on ebay and the prices reach thousands $$$
I don’t shop at the bazaar anymore not because it’s dear but because this game is a dumpster fire… because of bad attitude this company has by feeding their customers with unfinished code…
I can support the game by buying these and I did in the beginning but not anymore.
3 dudes in a basement, I wish, Xevyr alone sat at his PC and fixed the combat, while FC a month later still can not provide.
What??
20 dollars, Euro or whatever currency people are using is not nothing, it may mean nothing to you, but just because someone live in a certain country or region it doesn’t mean that if you have 20$ to spend, you should just spend it blindly on one game that you like to play.
I could easily buy most if not all Bazaar items, but that doesn’t mean I will or should, I also think about how much value it add to my experience with the game and if I consider the price and shop methods fair.
The biggest problem with you is that you put numbers on how much people should be willing to spend on a game, simply because that is how you feel right now so everyone else should feel the same, that is the impression I get from your posts here and in other similar threads… I am probably not alone feeling this.
Again you are completely missing the point, it was never about having better things to do, but more like playing a game you like and getting some new content without feeling ripped off!
Congratulations, finally we can agree on something which is that you are happy with the pricing and the general quality of them… Good for you, but please also respect that others may have a different opinion
Some would say it is already on life support and has been so for quite a while.
Which similar games?
Or do we each find contradicting examples of games on each end of the scale that are poor examples of being similar to Conan Exiles?
I have a feeling we are roughly in the same age group and have both experienced the birth of computer gaming
Yes you are probably right about how the value of money itself has been decreased over that amount of years, but it isn’t really as simple as that
No this I do not agree with, I have a feeling that you may have worked in some sort of development or have some know how about it, but your example is absolutely not correct, and here is why…
In early 80’s and 90’s pretty much all games were developed with little or no visual aid or assets, the programming tools were very simple compared to todays standard, engines like Unreal and assets of all sorts are widely available today, coding and tools to do it has definitely changed a lot over the years, also worth noting is that games after being developed had to go through a lot of testing because you simply couldn’t release a patch to fix bugs later on.
Games back then were sold as physically copies which meant an extra cost besides the actual development and testing phase.
These games were often produced in quite a higher amount than was ever sold to consumers, which meant that some in the chain ended up with copies they may never get sold, I bet there are still boxes filled with games from those somewhere in storages, so they just upscale it with lost value of money itself over the years is simply wrong, there are so many factors involved that makes it wrong to assume so.
For example I remember in the early 80’s where I bought my first videorecorder, I cannot remember what I paid for the first one, it wasn’t a vhs, betamax or video 2000, cannot remember the brand or format, but it was very expensive, in fact I think it cost several monthly pay checks to buy one
Lots of tech cost an obscene amount of money at that time, color tv, stereo equipment(Hi-Fi), it mostly cost a lot of money, much more than anyone would be willing to pay for something like that today.
However I do remember at some point in the early eighties buying a video 2000 for roughly 3000 dollars(loosely converted from my local currency)
so with your example of 50$ being roughly the same as 120$ in todays money, a device like my Video 2000 should cost close to 10000 dollars today?
Things are not this black and white, lots of things have changed with just about everything we produce and sell, we have over the years gotten more efficient, production cost has been lowered by a lot for many things over the years, granted things has also gotten more advanced, but you simply cannot just put in a factor and say this is what it cost then and this what a similar thing should cost today, it simply doesn’t work like that, and it definitely don’t in development no matter if it is games or other software, so many things have changed in the process, back then you heavily relied on selling to the right price to as many customers as possible… Todays live service games are a whole different story, the focus is not so much on getting a lot of customers, but more importantly how high can we set the price without losing money compared to amount of potential customers, the drive is not so much about the quality or amount of units sold.
I wouldn’t be surprised if the whole live service concept with fomo, whaling and other techniques to keep players in the loop while trying to sell them ingame items for as high a price with as little effort as possible, at some point just blew up and people generally started to say no in a way so they can feel it, dunno if or when that day comes, but no matter how much I love conan Exiles, I wouldn’t shed a tear for the company and their practices
I wouldn’t be surprised if there were some who would, personally I wouldn’t do it even if it meant little to the amount of money I had, I simply just wouldn’t, I consider value higher than a want for nice things