Proposal for Goomba stomping / Crushing people in PvP

Well, if it was just me then I’d be fine with that :slight_smile: However as you can see the reason is that there is a fair amount of PvP players actively demanding the change.

And if the past has taught us anything, it’s that it is best to try and at least mitigate the potential damage that could bring… A lot of times the people requesting it just want it gone and don’t care how destructive the approach is.

Look at the katana dash for example… that was a telegraphed move that required 3 other hits preceding it within the combo timer and once you started charging your direction was locked in and wasn’t even an instant kill for the most part, just a high damage one… instead of finding some middle-ground due to all the complaints Funcom just nerfed it to the ground.

If you read through some of these threads, you’ll see all sorts of suggestions. Such as “remove double jump”, “remove beast of burden”, “remove double jump when overencumbered” etc etc.

So I’d personally rather have the above mentioned suggestion that gets rid of the “problem” while preserving everyhting else, than any of those other suggestions that would start altering completely different stuff. I think it’s clear where I’m coming from, just trying to facilitate some form of acceptable compromise that won’t kick the dust up between pvp and pve players agian and doesn’t nerf more things into uselessness :stuck_out_tongue:

Here’s a couple of examples of recent threads on this

https://forums.funcom.com/t/goomba-stomping/219240

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