The more I think about this, the more it seems like the only way.
PVP and PVE should have separate stats.
Actually we have:
- Archers that are basically mobile decorations on PVE.
- Sword of Crom made less than useless when it was perfectly fine on PVE.
- Lots of weapons that could be defined better but would create problems in PVP.
Honestly … why on Hell try to balance stats and make both system bad while you can SEPARATE those systems and have the perfect stats for each one ?
Archers on PVE are totally useless: they miss, they get staggered, they deal less damage per hit, they hit 1 time (while melee do combos of 3-4 attacks).
On PVE, Archers should do 4 TIMES more damage as they do now, and they would still be weaker than fighters. I understand that they could be dangerous in PVP, that’s why they can’t be touched, but on PVE they really need improvement.
That’s why PVE and PVP must be separated.
Archers can do x4 damage on PVE and x1 damage on PVP. Everyone is happy.
NOTE: waiting for the “game is fine as it is” guys.
There are always some in every topic