@Fever905 I know was just trying to lighten the mood. Has anyone tried setting out a relic hunter post patch.
Yes. they work until server restarts. then get bugged to the Performer 100 HP.
So if you place one to help run dungeons etc, be u be sure to strip them of everything and set them to guard in a well protected place. Do this daily until fix.
@zakijah that was probably some one else not Funcom I opened and read it. We could go for Halloween all over again that went well .And I am still here because I have faith it will get fixed
You are right. My mistake.
Yeah I sometimes break out a relic hunter that I have stored and equip him for the day. Problem is server reset we have every 12 hrs. So now I have a room full of them. I can knock them out again and put them on the wheel, but if they have any gear that is lost.
This would be the real slap in the face but I might be wrong n most likely I am but I think this has happened before…once…maybe twice…idk Im very slow lol
Since when? Or do you mean, when they are already owned by some player? Then, yeah, that was removed…
@Chilling Oh, such thx happened in the past? Looking at the last 2 patches and several hotfixes within weeks, Funcom does not learn from their mistakes… The mount patch will be a big glitch and nightmare festival
There is a testlive version (PC only). People test things out and report it, yet the live version still has the same bugs
Also why a hotfix for Relic hunters is even needed is the next thing… Your client do not turn them into 100hp dancers.
Its the SERVER, because newly placed relic hunters will turn into dancer after reboot.
The problem is, that most players only test NEW things… Because normaly patches dont break so many OLD things… Things which didnt even get changed… (looking at the items with wrong values).
Yesterday I had again an arrow in my hand… A bug which was gone, but got introduced again with latest patch…
Then you would see, that I even mentioned that… You even quoted it… But yeah, I should read slowly…
Still not hotfix, still no news… Still the same crap at PS4 and fanbois and girls are downvoting everything related to it… I dont get the Funcom defending anymore.
All of this relic hunter mess would have been avoided if the product testers had sat down with 5 non-pro ps4’s( basic models) and actually played the durn game post update on standalone network prior to public release; any 13 year old could have told funcom this. Today entertainment tech is more competitive than ever; a company cant sustain back to back update fiascos and be upset when their consumers get upset because some basic due diligence wasnt used to ensure a less problematic update.
Exactly
I haven’t played aat all since this last update. Ridiculous that it’s still not fixed. Even if SONY rejected the first patch, you appeal or correct whatever their reasons were for rejecting and resubmit. I make apps for iPhones and Apple rejects stuff all the time. You don’t just give up and say oh well. You check off their boxes and resubmit until you get it right. This is ridiculous that they have a game with this many bugs not fixed for this long.
I don’t believe they have Ps4 dev kits… so wounder how much of it gets tested anyway. (it was stated before, they did not have dev kits… wasnt sure of they had a method to test consoles…)
Plently of patches, 1-5mins in, I figure there was issue.
Character has no sound one patch… another patch we punched when setting building pieces. Metoers on consoles just destroying gameplay…
All of it just screams, no console testing of any sort. Or maybe just Testers need more practice, or yelling at… Cookies and Milk as rewards?
Or heaven forbid, I got 125gb open on ps4… I can delete NA version of CE, to download a beta. (I play UK version now)
Even then, walls not climbable was pointed out on TestLive in The passage (which requires climbing to get out) And it went to live for everyone. >_>
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