is this intentional?
Only whiny bad to that. I understood the balance for the new claws in initial state. I understood the balance for crit-hit weapon.
But 42% AP? Oh, boohoo. Get it yourself. Stop calling for unnecassry nerfs or I have an even better idea: Remove EVERY legendary weapon from PvP.
Then everyone can use a stone spear as meta weapon and all the cry about weapons has finished.
For us PvEers it feels great, to finally get a good legendary weapon after farming for some time. Only that until some patches, PvPers have ārebalancedā it.
And I dont even mean it as an attack or sth bad, when āremoving legendary weapons from PvPā. PvP is mostly for battle, not farming or building fancy things or running the same dungeon again and again for a fancy dagger.
This 2 game modes have different goals, yet you get mostly the same mechanics.
Both sides attack each other, when something gets introduced or rebalanced because of the other game mode (I am the same too) and PvE-C is occupied with trolls on their serversā¦ From many threads here, it seems PvE-C is the most toxic mode
Since were a Patch behind. (or was) Is any of feed back we give to walk/run/rolls changes really matter from us? (I DO NOT) mean that in mean wayā¦ >_>
PC gave a fudge ton of feed back, and we kinda had sit it out and waitā¦ We finally get patch. And its like all new content skip it over. XD
Iām not seeing a fix for blue screens related to unequip and reequipping armor. Ive sent in reports via ps4. (most of them) Just figured not not try and switch armors to often to stop it.
What about elevators? Too much crash while you call it and also while going up, if you more then 2 person each time one uf us crashing :)) Please take a look elevator systemsā¦
and @sTR-Music What PS4 do you have? I have a PS4 Pro and barely any crash (like 1 in a month). But I play at an official server and mostly everyday, except weekends.
Please keep this thread civil and focused on feedback specific to the patch.
Weāve also shared an announcement regarding a few performance issues that have slipped into this patch and are delaying the PC update:
encountered the same bug as the last update I have an entire base in black ice with the same spots ā¦ lol possibility of fix?
Dude. Iām not playing the game rn bc of the holding square bug. Is this gonna be fixed soon? @Hugo
The leash and chase distances made a big difference. Itās no longer swiss cheese when raiding.
I have this issue too. By the gods I genuinely hope not. It is horrible to look at. Just look at my poor Black Ice Manorā¦
Iām currently in the Well of Skellos. Iām afraid what mine will look like in the daylight.
@Itstutuz Itās one of the highest priority issues, together with addressing the server performance.
@Croms_Faithful Itās definitely an issue thatās currently being looked into, weāve just updated the notes accordingly:
It is noted that some DLCās are having this bug, and they are working a hot fix.
" Known issues:
- Weāre aware of an issue with some building textures that might show as partially whitened. Our team is looking into it."
So its definately not intendedā¦? Thank mighty Crom! I appreciate the swift update Hugo.
PS- apologies, I already created a bug report of this issue. Here is the link should you folks need it.
Okay, I checked my fortresses. I have the camelflouge look but itās a lot more muted than some of the examples Iāve seen. But I have gamma turned down to 1.80 so that may have something to do with it? I dunno.
It could be unique to consoles. While my new found ācamouflageā may serve me well in the Frozen North, in more temperate biomes such as this one, it stands out like a high-visibility vest. It actually reminds me of paint peeling on the walls or really old and dilapidated factory, long ago disused.
If you liked that one there is more in the thread I just posted.
You know that was my first thought, were they trying to add in āsnowā covered effect if you built in a certain area and the āGPSā didnāt work right? But alas, it is just a bug of a texture file.
Was the anti under mesh code released?
Seems like the new perk change for archery should knock a person off a horse. At least if true, there is a method for the ground pounders outside of using another horseman to unseat them.