Initial glance, invisibility issues are clear.
Render times/Performance/Stability are, however, at an all time low, with corresponding time dilation. Very very bad. While the Invisibility issue by equipment is resolved, many enemies remain floating weapons for several secon- ayesh. Minutes. This one’s favourite stress test location on the Exiled Lands, the Galleon (which is still missing several parts of platforms), almost made a full lap before crashing.
Do not attempt to open a menu while the music is thinking about changing, take sudden turns, or attempt to rapidly change weapons. Freezing seems more common than outright crashing.
This one’s favourite new quirk is how moonlight shines into caves now.
Haven’t had time to see if the Siptah path to Sorcery is still a death trap.
Likewise not enough time to putz around with the build system.
So, current snapshot.
Still not as playable as it was before the update.
While nothing is invisible because it’s dlc and the new hire orientation stations and Nordheimer roofs render in… All that rendering is now just too much and if one is fortunate and it doesn’t freeze/crash the game, the drop to seconds per frame rather than frames per second will leave one too vulnerable to achieve aught.
This has been attempted on a recently cleaned and sd enhanced PS4 as well as a PS5.
Strangely enough, performance was not noticeably better on the PS5 save in very specific circumstances.
Still not exactly what this one would consider playable outside of creative (cloaked and invincible) mode.