Public Beta Client- Age of War Chapter 1 Update Discussion Megathread

Since we are doing an Age of War and numerous weapon reworks, I would humbly request: could we PLEASE also rework Crossbows and add them back into the game? Or if not add the old unbalanced versions into the Admin Panel so that Private Servers and Singleplayers may still enjoy them?


I am now very curious about the weapon changes.

Rebalancing legendaries means, now they will have special effects (new, or the old bonuses brought back in the new format), or just plain stat increases?

And what does deadlier bosses mean? I hope both new attacks and bigger damage!

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Couple of more things to look into

  • Stamina regen food
  • Endurance perk in Grit
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lol u still dont fix abyssal bow… add abyssal arrows summoning or fix dmg of bow. cuz on this moment there is no arrow dmg calculating when there is no abyssal arrow in inventory! PLZ receive bug report! I reported this monthes ago!

Warpaints are still broken there all the same color how is this not fixed, in your stream yesterday you showed a warpaint in the battle pass the icon was purple well guess what they all display as the same color ingame


In the era of war there will be no hand-to-hand combat.

If they fix it, they need to bring the damage of these arrows in line. Because they have 33 18%. Best craftable arrow now has 18 16%…

I saw a mention of the disconnect issue being fixed. I saw nothing about the Bounty Hunter Pot fatal error that a lot of people are experiencing. Is there a fix coming for it? It also makes the game unplayable for me and many others.

Some changes seem interesting, but on the other hand the survival component seems weaker it is no longer hard and raw, please DO NOT put a minimal light on the character, torches are enough to have light. Don’t spoil the survival experience. and arrange the war paints for the body pls


I really like the minimal light on the character. Thank you, Funcom!

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Not liken the new NPC agro. I’ve got to run up to an NPC and smack it to get it’s attention, then the guy on the other side of the fire wont react while we’re fighting. I stood there and put half a dozen arrows in to an NPC. They got up, took about 3 steps in my direction, turned around and sat back down; then insta healed.


To be honest, I am looking forward to the Clan emlems.

Agreed. The enemy NPCs seem “dull” and “despondent” now (way, way too easy) in their aggro reactions.

I do like that the combat is faster (damage increases and lesser health pools make for more “penalties” if you make a mistake in combat = more punishing/less forgiving).

I just wish the enemy NPCs weren’t so “blind.”


Lower player damage, buff enemy damage and health.

Combat is RIDICULOUSLY easy, much more so than it is on the retail build.

Barely even need stamina, two hits kills anything short of bosses.


Oh now that is just all wrong, I can run through the entire skulkers end village and not start up the hill with most of it on my back side, and none by the time I pass the obelisk. :rolling_eyes: I expect that to get readjusted before the “second age” goes live.


Clean up on repair options, I see.

I’m not too thrilled with this, honestly. No one like going to have to hunt for your unique weapon (again and again) that you liked best to replace it when it breaks.

I know there’s an inflation of ‘legendary’ items, but that’s because they can’t be broke down for anything. Even just basic high tier mats.

I’d really rather see that legendaries can be salvaged for chances of star metal or eldarium bars or hardened steel. So that we can remove the clutter.
And if there ‘must’ be an option for permanent loss of durability, make it a lowering chance the better weapon repair kit.

Sounds a little tricky, but nice!

Suggestion: I do think that we need some basic/improved version of the Pry Kit. At the default -50% auto durability loss, no one thinks this is at all useful.


Headhunters gone bye bye. Wish I had time to explore but, yard work.

Agreed… I like the fact Funcom was attempting to fix the amount of aggro generated. However rather than reducing the range they should have require the NPCs to have line of sight instead. That way you have the same range but only pull the ones that can “see” your character. Frankly I’m sick of clairvoyant enemies.

Some sort of indicator that we are detected would be nice as well.


BUG: I noticed that in running/swimming that your POV stutters if you just keep trying to sprint run/swim. Very annoying.

For item facing outward, it was good to know. Mainly when placing design in a certain pattern. Was it replace with something else or is it now random or locked selection?