This issue was discussed somewhat when the new Purge was new. I kinda thought that this had been changed because people mostly stopped complaining about it, but I guess not.
Purge keys tend to drop in greater numbers than one can use them, so it’s easy to see why people would be tempted to loot other people’s purges. So yeah, maybe Purges should respect clan ownership, at least on PvE.
On PvE and PvE-C the purge cages with thralls and chests with loot should act like any other personal property of that specific player who is proclaiming their wealth - that means locked and unaccessible to other players. On PvP everything regarding purge should be accessible to anyone the same like everything else.
I have one weaker “for now” advice: If possible, try to summon surges and purges during the times when less people are online - that’s how I do it if I don’t wanna risk anyone else interfering in my business.
This is a good point and similar to Surges on Siptah with the added bonus, on siptah, of the server announcing to other players that a Surge is taking place so they can run and grab the high level thralls while you are fighting the chaff.
Perhaps it is working as intended.
After all, part of the idea of Age of War was to give PvE a taste of PvP life…
The grief cycle is a fundamental part of that.
It’s not dissimilar to the summoning of Surges on Siptah.
One player/clan takes the risk/invests the resources, while all the vultures and jackals gather.
Can your will to play survive the incessant griefing and poaching of your obnoxious server mates?
It’s a very meta idea.
Just like PvP frequently goes beyound bombs and bases and in to deliberately making the game unenjoyable and bully off or provoke a rage quit from an enemy, this example of Player vs Game, with the situation deliberately created to tickle some idea of anxiety/reward, may in fact be the meta of the game telling the player to sit on a cactus.
Or cucumber . @MENISTHETURK i support your topic although i disagree with your suggestions, sorry my friend.
I don’t want the purge to last less and even if it was the “jerks” would still troll .
Then again the old purge system may arrive one day, you never know, but not before they fix the dozen of problems the new one has.
I personally avoid high populated servers, they have greater problems than “someone steal my purge or my surge”.
Although i believe that it would be better if the one who started the purge, to be the one who collects only, many times “new players” or builders, received their bartender from another persons purge.
So yes, there’s the bad part for sure but there’s good part as well.
I am pretty certain that many people will be disappointed if they won’t be able to share purge thralls with others.
Tough call!
I haven’t played online multiplayer games for many years, but… hasn’t this always been a “feature” of online multiplayer games? (There is a reason why I haven’t played online for many years…)
Not all communities have the same level of griefing and general deplorability.
We could discuss at lengths the reasons for it here, but Conan Exiles (and Age of Conan before it) seems to have attracted or cultivated one of the highest density of sadistic miscreants and petty purveyors of perfidity this one has seen outside of fiction.
Not that other games don’t have their share of malfeasant misanthropes, but this one attracts them like Diptera to the droppings of a Bos Taurus. Usually this one has to attend a Vampire LARP to see the same level of seemingly spite driven play.
One Logan Paul is to be expected in such games. Perhaps even two or three Commodus depending upon the player population. But something about the particular blend of features and bugs in this game has turned it into a beacon for those who saw Joffery Lannister and thought, “Yeah, that’s my type of escapism power fantasy!”