LIke the title says the purge meter on official servers is decaying way to fast. As someone who plays an hour or two per day at most I can’t keep up with it. And god forbid I should miss a day. I don’t know why the decay rate is so fast now but it’s decaying in 12 hours as much or more than it used to decay in 24 hours. So why has this change taken place?
No one else thinks this is an issue? Or are casual players like myself that rare on Conan Exiles official servers?
I can’t say that the decay of purge meter has been an issue for me even when playing casually 1-2 hours per day
I think they balanced the decay towards clans which would become a chore having several purges in a week.
I’ve played in clans where we had more than 1 purge a week, sometimes almost daily, and even as soloplayer I’ve had 1-3 purges per month + if you have Siptah you can force a purge
Also it wouldn’t really make sense for people that start new on a server to get a purge before they are ready to deal with it
There are different ways to make the purge meter fill faster, fx. dying a lot, I do this frequently by using battle standards to fast travel between main base and outpost using battle standard, so even as solo you can get a purge fairly fast
Speaking from my experience my purge meter didn’t change at all, I can have a purge really fast and my purge meter has no changes. I play official pve on Playstation, I don’t know m8 what to say more .
Yes, the purge meter does decay way too fast. I’ll suggest this every time this topic comes up again, there should be a 24-hour delay before the meter begins decaying. The purpose of the meter decay was so that inactive clans would fall off the purge eligibility list, a 24-hour decay delay would not significantly affect this purpose, but would make it much easier for solo players to get purges.
Dying should not affect the meter at all.
Last weekend I managed to launch purge for first time in ages… took 3 days and i managed that due easter holidays. had also learn all the things affecting it. Wak4863 good video what affects it in yt. Yeah… I totally agree that it decays way too fast.
It does, like logging in. But only once in every 15 minutes… what ever you do, affects timer only once per that 15 minutes.
This is all the dev kit shows that affects the purge meter. Dying, you’ll note, is not on the list.
Hmm… unless killing yourself somehow counts as killing a human. I don’t think that would be intentional, but it would be an interesting quirk if true.
Check out the wak4863 video about that… of course it may have changed after…
As far as I can recall, the purge meter hasn’t been changed in any way since they added the meter decay, which was a very long time ago.
I watched Wak’s video and he points out dying counts as logging in. That is not a mechanic I would have expected, but I guess that is how the game handles it.
They’re not. As a solo casual player on officials, I often found myself with the same problem. I found that there are three ways around it:
- One is to methodically work on raising your purge meter, by performing one of the “point accumulation” actions described in the wiki every 15 minutes, for a couple of hours every day, until you fill up the purge meter.
- Another is to leave your toon connected to the server “overnight”. Of course, there’s the server reboot that will kick you off, but you can still get several hours of the meter ticking up slowly, instead of decaying.
- The third is to get some clanmates.
I never did the second option myself, because I don’t like it, but I’ve been told that it works, by people I trust. The third option is what most people go for, since it also helps with keeping your base refreshed if you go on vacation.
The first option is the worst kind of grind you’ll find in Conan Exiles, but it also works. I’ve done it myself. As far as entertainment goes, I’d rather listen to Yoko Ono on repeat than do it, but it works.
Bear in mind that what you can see in the PurgeEventConfigTable
in the dev kit is misleadingly names. “Kill Human” really refers to killing another player, whereas “Kill NPC” really refers to killing a human NPC. Monsters and bosses don’t count.
I was just running my own tests in singleplayer to verify all of Wak’s claims, and I can say with certainty that “Kill NPC” does also include animals, or at the very least, spotted hyenas.
I will be editing the wiki article to clarify some of the things I am checking.
Update: I have added the results of my tests to the wiki article.
This is weird. I remember running those same tests on my own, in singleplayer, and seeing different results.
I’ve tested it with a few different non-human enemies now, and so far, everything counts.
I can’t guarantee that there aren’t some creatures that don’t, but if there are any, I haven’t found them yet.
Welp, either they changed that, or I completely screwed up that test back in the day. Regardless, thanks for testing it
I’ve always thought this was a huge issue. On an official servers I had to play multiple hours every day if I wanted to trigger a purge.
It’s too bad Exiled lands has no way to allow players to build and use the convergence trap.
Honestly, this really annoys me. People have been asking for a device like this for years, then when they finally add it, it is a Siptah-exclusive that you not only need a non-transferable recipe to craft, you also need the recipe to even use. I have no problem with some things being Siptah-exclusives, as long as they were unique ideas the devs made up themselves, but the idea for something like a convergence trap has been talked about and requested by the community for as far back as I can remember. They either need to add a way to learn the recipe and acquire the fuel in the Exiled Lands or make an equivalent device there. There is no legitimate reason for this to be Siptah-exclusive.
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