Purging or Raiding?

Any chance the old purge can make a comeback? I feel like the current purge is more akin to a “raid.”

The old purge, from what I’ve seen from videos and from what I’ve heard from a buddy, was more defined as a purge. By definition, a purge is ‘to get rid of.’ The world would spawn a group of enemies to get rid of your presence on the map. Gave more incentive for players to come back and defend the base they made.

A raid is defined as ‘a daring operation against a competitor.’ Which is what the current purge is. They come to take the treasure you’re hoarding. They don’t go for your entire base, they take the quickest most optimal path to your coffer.

I’m sure having both would be fine. What’re your thoughts?

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There is a mod made for that by @Xavier which brings it back with some improvements and from what I understand can also run with the current purge system.

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A player had multiple builds around the map and it was not a threat actually. A couple purges were a bit threatening but still not for end game players. The reason purges could be a threat was the effort of a player to slave master crafters or rare purge soldiers. Other than that it was extremely easy for a solo player to defend since NPC’s loved to try to demolish spikes :rofl: . The only time an old purge managed to really hurt me was a Cimmerian Berserk purge on a tier 1 construction in my sixth day of a new server. And my greatest mistake again was the fact that my only 2 Thrall defenders were holding truncheons and not weapons. I got greedy and I paid the price.

The new purge system is a true excitement on high levels and it’s by far better. But i wouldn’t mind to have random raids form NPC’s on my bases too,i would actually love that to be honest

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I get that but for console players, we’re out of luck.

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I like the idea. Not sure what the removed remarks were but I like the idea of both purges being a thing. Could rename the current purge to raid. Something. As one commenter said, both exist, so it could be an easy addition.

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That’s definitely an issue. I think depending on the highest tier building piece you have, the purge should match that tier. As you said, tier 1 against tier 4 purge? That’s insane!

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@stelagel is my good friend and insane! But in a GOOD way :relieved_face:

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To be more specific.
The old purge was AWESOME. BUT TERRIFYING

But I do want it back

WATCHING that purge meter fill and your the last one on in your clan meant you and your thralls would have to fight it.

And you didn’t know which base they were gonna hit until they arrived, but you could actually see the groups marching thru the desert on thier way to your base

You would also get special enemies and Purge T4 workers and Fighters for you to knock out

Also depending on which biome you lived in or was attacked you would get Npc’s related to that biome
Desert would be hyenas salamanders mixed with human fighters

Frost biome would be mammoths sabers giants humans it would be different every time

Some people log out because it was a very tough fight. But so much fun and much more rewarding.

I say bring back the OLD PURGE

And add an option to have it turned on or off for private servers.

Or maybe just add a new coffer and when it’s activated the purge meter would start

So players can opt in and out

Happy Holidays.

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The old purge system in my experience was terrifying only for beginners or unprepared players. It wasn’t awesome it lacked a lot and suffered tremendous issues , but i do agree with the mood of the sentence brother.

If i miss some older purges that would be the Cimmerian beast tamers coming with a white dragon in the final round,or the cult purges (sobek, dagon, etc..) that had massive npc hoards. I was never lucky enough to have an Avalon purge (not rockslide that many said in here) this would be real fun indeed,but rng can make sure that you’ll never see everything in this game .

The new purge system is by far more dynamic and people should start doing high level purges in different builds to understand the power of the absolute beast we have now . The old purge system could send you a Cimmerian Berserk raid on your tier3 wheel of pain construction, finish the purge easily and gain purge npcs in your wheel, how is this terrifying? On the same building today, a level 10 purge will kill me decades of times, kill every single Thrall, get all the gold and destroy most all of the building.

The purges today need fellowship with other players, true , the old didn’t need anything else than the player to be prepared for it . I remember logging in alone, before my clan, to accept purges alone and have some fun . Now i can summon as much purges i wish in a day, overdose every single day for a purge junkiie :laughing: .

The new purge system rules ,no question about it .

I miss old Purge, Cause some of higher tier ones with Bats, Dragons, Large Snakes were fun as hell. Some of those would wipe out t2/t3 bases pretty quickly.

Treasure Hoard stuff… they’ve broken a door at best. Maybe a few walls, (that had back up walls..)

Animal Purges were fun, I miss them. I wish we had abit more control. (bait to lure certain hoards of animals to a spot be fun)

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The old purge is an innovative mechanic and I would like to see it activated in the game as it was before also. The current purge is still fun, but having the two types of purges available in the game would be even more fun and challenging. My favorite part of the current purge is fighting the Hand of War, stopping the Star Caller Mage, and harvesting a lot of Blood Crystals after killing the Golem Mage. There is more to do, more fun, and more rewards with the new purge for me.

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Personally, I prefer the old purge. The new purge is too predictable. You can set up a dedicated purge base and massively cheese it. It also makes no sense why an army would be sent to loot your base with anything less than 10k gold in it.

The old purge was anything but predictable. Until the warning popped up, you didn’t know when it would hit, you didn’t know where it would hit, and you didn’t know what was coming.

The old purge didn’t have a final reward because the purge itself was the reward. Every attacker was lootable, and it was the only way to get many of the rarer thralls.

For those who did not like the old purge, a way to deal with it already existed in the Convergence Trap, allowing you to reset your purge meter (or increase it) at the cost of some resources. Unfortunately, the Convergence Trap was Siptah-exclusive, but Funcom could have easily made an Exiled Lands version too.

However, the old purge had limitations, which is probably why Funcom decided to create an entirely new system from scratch. Xevyr attempted all kinds of shenanigans to make his Purge Mod work better, but it still runs into many of the same limitations that Funcom’s purge had.

When Funcom introduced the new purge, the old one was completely removed from the game. It was not merely disabled and Xevyr reenabled it, it was wiped out of existence and Xevyr rebuilt it from the ground up.

I am sure if Funcom really wanted to, they could load up an old version of the game they have on hand and fetch all of their old code, but that is very unlikely to happen.

Sadly, the old purge is almost certainly never coming back in an official capacity. Xevyr’s Purge Mod is all there is and all there ever will be.

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Both the old and new purges are interesting to me only as a source of less common thralls.
Was the old one better? I don’t think so. It was definitely more diverse, I won’t deny that, and yes, it was unpredictable.
We tried for quite a long time because of some rare T4 Cimmerian (I don’t remember the name, maybe Orvar or something like that), but even after x attempts, it still triggered a purge at the main base at Sinkhole instead of the outpost at Mouds.
And of course, at Sinkhole, it could have been anything from 10 hyenas to Rockslide. (I just don’t like that damn piece of rock.)

Can you imagine how we felt when 5 people filled the purge meter because of 10 hyenas?

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If you learned the jhebal sag religion. It comes with all lures for creatures. You’ll be surprised at what you see.

The new purge is fun, but something completely different than the old purge. It’s tower defense on demand, not a random attack on any on your bases.

Sad to say it, but switch to PC. Xevyr’s/Tephra’s purge mod is better than the old purge imo, and so, you can have both the old and the new.

The old purge often failed to work properly and spawned mobs under the mesh, inside your base or on rooftops. The mod avoids all that. I had some very, very rare wayfinding problems, but nothing gamebreaking like the old purge. The mod comes with some pretty cool NPC groups and even allows to create new ones.

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I must say that despite my reservations, I would welcome the option to choose between the old and new versions on the official server, as it would be a change from the norm.

Myself and all my old Conan Exiles friends miss old purges. Not knowing which base purge strikes, variety of enemies and purge bar / no control on when purge starts is dearly missed. It was not perfect with bugs an all but we sure had damn good fun.

Eu e meu amigos também sentimos falta do antigo expurgo. Só pelo fato do elemento surpresa, já era muito divertido. Por não sabermos em qual base iria acontecer nem qual horda de inimigos atacaria. Quando chegava a hora e tocava a trombeta do expurgo era muito emocionante. Os últimos minutos atéo início era um desespero porémmuito divertido. Sem contar com os lacaios exclusivos que vinham nelas que não é possível obter no atual.

Creio que o novo modelo de expurgo pode sim coexistir com o outro. Se for o caso de os 2 não poder existir na mesma hora, poderiam ser em horários diferentes. Lembro que o antigo só acontecia do horário X até horário Y. Então nesse horário esse novo não poderia ser usado. Ou outras formas como jácitaram aqui de ter os 2. Gostaríamos muito que o antigo voltasse.

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They absolutely could coexist at the same time. Xevyr’s Purge Mod does not affect the new purge in any way, and you can call a new purge and old purge to attack simultaneously.

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