I play single player mode and have been playing the same character for many years now. I have built up a very large base that had been upgraded and redesigned over the years to incorporate patches, DLC and now the new chapters. I have played over 3000 hours starting out on a private server with some mates and continuing on with the server saved in single player after they’ve all moved on.
I was really looking forward to the new “purge” (It’s not really a purge in any sense of the word though, is it? It’s a raid), however after dragging myself away from Starfield and spending an afternoon trying to get the purge to spawn at my main base only to be continually frustrated by the message, “There is no reachable location for the purge to setup it’s base camp.”
I then moved to one of my secondary bases outside The Den (desert side) and spent another entire afternoon redesign and rebuilding a ‘vault base’ with defenses. Declare Wealth. After about two dozen attempts the purge spawned successfully twice and the rest of the time I got the "No reachable location…"message.
I then did a bit of research and discovered that I had made my defences too well so I simplified the base pathways and entrance dramatically to give a much easier path for the poor npc’s. This was when I was lucky enough to get the two test spawns.
Of the two times it did actually spawn, they gave up after the second wave because I had 6 level 20 thralls defending the entrance. Pfffft…waste of time even trying.
Why would this work a couple of times and not others??
Just to satisfy my urge to see this new purge first hand, (I was very disappointed after reading a few posts on this forum about the new purge system), I then found the biggest, open-est place in the desert I could find, built a ridiculous looking square with a few walls and a gateway entrance and a foundation wall with 2 doors in the simplest, straightest line possible. I set up a lvl 8 purge with my character and 4x level 20 well armed and armoured thralls. My static defenses were so flimsy they made it through the gates ind into the “vault” but lucked out
Needless to say, it worked but I am so disappointed in the fact that you can’t have even a partially decent set of defenses or the purge won’t spawn at all or they give up.
Anyway, after getting the purge to work at the 3rd mini crap base I decided that your dev’s had a pretty good idea but the implementation is terrible.
I don’t want a separate vault location with the most basic defenses just to be able to spawn the purge. This is, I believe, NOT what was intended by the devs.
The current implementation also make the days I spent building two new fortresses specifically for the new ‘purge’ (one in the Exiled Lands and one on Siptah), a complete waste of time as now I see that their locations would never allow a ‘purge’ to happen.
I want to be able to take my treasure and hoard it in my big fancy main base, where ever it is and let them come and try their luck getting to my stash. I would like to see well armed and armoured npc’s attack my fortress.
Or have one, two,or three stealth burglars actually seek out the cracks in my defenses and try to get in by climbing walls and trying to dodge guards.
As for the loot rewards I liked the inclusion of repair hammers and materials to help repair the base afterwards but apart from 1 new medium treasure to add to my vault, 2/3 of it was just crap I left behind because after years of playing and building up a huge storeroom with all resources in bulk stashed, more just wasn’t necessary.
Now I realise that for all those playing on servers or in multiplayer scenarios, this type of loot might be more beneficial so I don’t really have any problem with that aspect as the dev’s cannot fully anticipate the wide scope of how different people play.
I hope there’s something useful in my wall of text that might help lead to a better RAID system.
Thanks.
Zool
PS Please change the name to “Raid”, by definition it’s not a ‘purge’ or ever has been.
For reference:
Main Base
Vault Base
Crap base to get purge to actually spawn.