I really miss the old purges. Sure, they could be buggy, sometimes they spawned in base even when they appeared to have a clear path. But the randomness of what you would get, which direction theyâd come from, when exactly it would spawn, was part of the fun for me. Iâd really hoped when AoW was announced that they were fine-tuning purges, not completely redesigning them.
@Crimsonsplat I absolutely agree with you about how your group played. We did the same where we had a small group and weâd help each other with our purges; one of the bases of the clan seemed to get targeted way more than any of the others (it really wasnât, if we counted it up, I think it was +1 over the next closest, but certainly felt that way sometimes!).
I feel like there absolutely could have been some kind of something in-between of these two purge types: could have the enemy type and randomness that used to exist, with the set-up that occurs now because when it does work, itâs a neat concept (but needs a lot of work for it to function properly). If you declare wealth, maybe youâd get harder or more frequent purges than if you just kind of tucked stuff away and hoped to avoid notice. A âthe purge comes for everyone eventuallyâ kind of deal where you can opt in to more frequent checks orâŚsomething.
Additionally, I was hoping that there would be more to do with treasure than just hoarding it. Unless the raiders manage to steal it, you lose nothing. Thereâs no upkeep for your base, and the rewards you can purchase arenât really super amazing, imo.
Before, the purge was about defending your base. Build to prepare for an assault, you didnât know what youâd get or exactly when and there was only so much you could do to control these (build in noob river without purges, pick an area that didnât have enemies you wanted to avoid, control your xp, etc). Sure, you could get some fun thralls out of it and I liked getting thralls that you couldnât otherwise get, even though they werenât really different in anything other than name.
Now, if you want to participate, you donât even have to risk anything because you just pick an empty spot, build something basic you donât care about, and declare wealth there. And if you actually want to try it at your real base, 9 times out of 10, it will fail anyway.