List of techniques/tip to make the game more enjoyable:
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Move two thralls at a time
a) Select a thrall to follow you
b) Select a thrall to move and guard
c) Travel to new location, setting move and guard thrall down every once in a while to prevent snap-back if the distance is great
d) If you misjudge and your “Move and Guard” thrall disappears, retrace your steps, it will appear at the last location you placed it -
Outbuildings Decay
a) Run a line of sandstone foundations to where you want your outbuilding
b) Build
c) Remove line of sandstone foundations
d) Outbuildings now considered part of main base -
Storage chest placement - Wedge
a) Place a wedge piece against the wall/foundation prior to placing your station- Two chests fit on wedge piece
- Place station under wedge piece
- Accessible storage with less clutter
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Storage chest placement - Shelf
b) Place a shelf on a wall- Two chests will fit on a shelf
- Screenshots below, Jim1 illustrating
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Disassembly Station
a) Black Hand earrings disassemble into 1 gold bar
b) Black Hand / Dafari Warpaint disassemble into a Paint Brush and Papyrus -
Forges
a) Build a second forge
b) Use it to turn stray/unneeded stone into brick constantly -
Cook fires
a) Place a cook fire near your Wheel of Pain
b) Place container near the cook fire
c) Store grass, seed, fuel for making gruel on-demand -
Grinders
a) Place a grinder near your compost heaps
b) Place a grinder near your cook fire/stove -
Bones
a) Use your pick to harvest bodies, this gives you a supply of bones, early game, for arrows -
Artisan Stations
a) Early game invest 160 wood to build all 4. This gives you massive storage, cheap -
Stations
a) Some Improved stations will not make/repair items from Unimproved stations, build 2 unimproved so you are not pressed for space when ready to use the Improved station -
Bases
a) Plan your base for all the stations you need so you will not have to tear apart later, this will slow down building now but save removing walls and re-configuring later
b) If you need a placeholder station, build an Artisan station, it’s 40 wood and can be used for storage until you want to replace it
c) If you decide to build additional bases mid or late game, pattern it using Sandstone, then upgrade with your chosen material to save resources and experiment without worry -
Religion
a) Choose a religion that will aid you immediately
b) Mitra gives you cheap healing
c) Set gives you cheap poison arrows which can take down 1 skull bosses with 20ish shots
d) Ymir gives you 11 point ice arrows cheap
e) Yog gives you cheap healing in the form of human meat
f) Derketo gives you Stamina boost but requires 10 insects for each iteration
g) Crom gives you squat -
Wandering 1 skull Human bosses - Early Game
a) Tough to knock out with a truncheon, bring extra leather to repair during fight
b) Killing will give you Flawless Light and Medium armor, better than you can make, early game -
Bearers
a) Bearer packs are decorative for the bearer, replace it with armor to increase survival for bearer
b) Carry the bearer pack with you as a 10% boost to your encumbrance when needed
c) T4 Bearer have 25 inventory slots, outfit in heavy armor with a pike or area weapon to take on solo outings -
Iron Tools
a) Employ ASAP, the harvest rate increase will pay for itself -
Yellow Lotus Potions
a) 10 yellow lotus flowers = 1 potion in Firebowl
b) Use to reset Attributes and Feats once you get Steel tools, bypassing all Iron weapons -
Oil & Ichor & Fish/Shellfish Traps
a) Cooking Unappetizing Fish and Shrimp give you Ichor
b) Unappetizing Fish give you 1 to 1 Oil in fluid press
c) Regular fish give you 5 to 1 for oil
d) Exotic fish give you 10 to 1 for oil
e) Grubs in Shellfish Trap gives you Lobsters
f) Grub in Fish Traps gives you Exotic Fish
g) Insects in Shellfish Traps give you Shrimp
h) Insects in fish traps gives you Unappetizing Fish -
Early Shields
a) Skip the Wooden Targe, wait for Iron Targe, this lets you make shields out of Chitin -
Animal Pen
a) Keep a deer or two in your animal pen, feeding it surplus plant fiber gives you Dung, Dung and Plant fiber gives you compost
b) Keep ostriches in a pen and feed grubs from a compost heap to get dung and feathers
c) Use your animal pen to extend the life of your food supply by a factor of 20 until you get preservation boxes -
Compost Heaps
a) Keep at least 1 compost in the heap to spawn Fat Grubs
b) Use Fat Grubs to feed an Ostrich
c) Penned Ostrich gives you Feathers and Dung -
Thrall Capture
a) You can bludgeon an unconscious thrall to reset the unconscious timer, it will show as a blue line under their red health bar
b) This is useful early game if you do not have open slots on your wheel
c) This is useful all game if you knocked out multiple thralls and the round trip time to base and back would result in thralls regaining consciousnesses. -
Thrall Staging
a) Always have a thrall in your Wheel of Pain
b) Occasionally place a thrall in a chest or box for emergencies/replacements
c) Unless you need the space, keep your old Wheel of Pain for extra thrall conversion
d) When feasible, capture only T3+ thralls -
Thrall Placement
a) Thralls cannot be placed too close together, get around this by:
b) Place a thrall
c) Select “Follow Me,” move away from where you want additional thralls placed
d) Select “Stop Following”
e) Move back to original area
f) Place another thrall near the original spot
g) Repeat until all thralls placed
h) After a time, thralls no longer following you will return to original placement -
Upgrading bases
a) If your base consists of multiple, now hidden, foundation blocks, you can upgrade the hidden blocks by facing the structure and placing an unseen block
b) This may not get all unseen blocks, but it saves tearing a base apart and rebuilding it -
Building Placement Issue
a) At times, you will get a fail message when placing a block in a valid building spot
B) Keep a different building block on your belt, switch to it, switch back
c) Place block -
Planters
a) Build a planter near your compost/grinder setup
b) Dump spare seeds of any sort to initiate passive resource gathering
c) Items that expire will expire in your planters -
Collection of “souls”
a) Always carry an implement to take the “soul” of defeated enemies
b) “Souls” collected with Mitra, Set, and Yog implements have an expiration and must be used or will disappear
c) “Souls” collected with Ymir and Derketo implements have no expiration and are useful for extended journeys -
Reserves
a) Keep a container for critical items needed in an emergency
b) Stone, wood, fiber, sticks, ingots, bricks, etc. A need will hit, be able to respond immediately -
Tool Repair
a) As you move into hardened steel and star metal tools, NEVER repair them in the field
b) It takes less resources to make an additional tool than to repair it in the field
Comments and ideas welcome.