PvP feedback from Veterans

How often did you use the First light attack?

As you can see in the video, every time to start a combo, so roughly 33% of all attacks.

Iā€™m not seeing anything out of the ordinary. I thought I may have found a discrepancy in the devkit, but the video isnā€™t showing it having any impact. Might have to revisit it in the future if they do fix the hit boxes. But right now its benign.

Watch the video in the OP. This is the hitbox issue.

I know about the hitbox issue. What I found wasnā€™t related to that.

I did look to see where the hitbox problem was, but I donā€™t have enough experience with that section of the devkit to make heads or tails. Another modder might be able to take a gander and see whatā€™s up if they have the time.

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Before starting this @Taemien, allow me to salute @SirDaveWolf, really happy to see you around :+1:t6:.
I almost only use light attacks on daggers, the full combo in the beginning of the character, it demands really low stamina and with the combination of target lock, the npcs are staggered. So 1vs 1 daggers still remain the best beginning weapon of the game. I can understand the ā€œdamageā€ on pvp but any changes would harm pve too.

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Can you clarify what you mean by ā€œbeginningā€ here? Just like I really hate it when PVP changes ruin my PVE experience, I also donā€™t think that it would be fair to leave PVP unbalanced because we donā€™t want to switch from stone daggers to a stone club or a stone sword. :man_shrugging:

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@CodeMage
Other than the beginning of my character I do not use daggers a lot after. Only when their role is on act. Same with sword, mace, and 2h weapons. I mainly defend my self with my war axe. It is a weapon that can combine use of torch or shield and it can deal damage to many npcs at the time. The great difference that made me love the war axe is that you really donā€™t need to lock on target at all, the moves on this weapon are ā€œspreadyā€ so it is difficult to miss on pve battles. On pvp however it is very difficult, I believe that mace and war axe are the 2 worst 1h weapons to use in pvp. Before the existence of Siptah weapons venom infused daggers was a real pain and my only exit from a fight on pvp servers, if it was 1v1. I was locking on target stacking poisoning to the opponent not letting him to react, only with the light combo and target lock. It is not feroxic daggers that change anything, but the potion and bandage animations, daggers were always daggers. It is an assassin tool and they work exactly this way :man_shrugging:.
In any case, if they change the animation, so be it, it is just tiresome.

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  1. Mounted PVP
    Disagree.
    We learned by reading that thread it was a problem with a specific buff-stacking, likely some lag, and potentially a double hit (lance + horse).

  2. Legendary Weapons.
    Mostly Agree.
    Most should be slightly stronger than 95% of crafted weapons. People have to farm for crafting recipes too ya know.

  3. Daggers
    Strongly Disagree.
    It doesnā€™t matter that the word ā€œVeteransā€ is in the title. Theyā€™re not broken and donā€™t need fixing or nerfing. They work about as expected. There are both upsides and downsides to overusing daggers. One of the upsides beside the 20-stack of poison, is that people get really good with them! I realize no one likes meeting up with someone who is more proficient with their weapon of choice than they are - but demā€™s-da-breaksā€¦

  4. Attribute and Perks
    Agree.
    Sure, why not? As long as theyā€™re no too sillyā€¦ :slight_smile:
    Most of those suggested look OK.

  5. Official Server Transfer Limitation
    Undecided.
    Undecided but I can only think of reasons why not to implement this. Transfers barely work as they are for one - and you wanna further complicate the process? Not my server and not my rules, but Funcom seems to want, and are actively promoting: easy sieging, knocking down the hoarding Alphas, uber-fast and simplistic base builds, offline raiding, server swarming, and so on - so these limits would go against that.

  6. Official Servers: Future Suggestions
    Agree.
    Sounds like a good idea and more fun for us!


  • Expectations:
    Zero!
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100% agree with rebalancing of lances and daggers. People who disagree are the ones that can only get kills with these weapons and canā€™t properly use other weapons or just really donā€™t understand the issue

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LOL!!! I disagree and my hot-bar has 2H Hammer, 2H Sword, 1H Axe, and a Bow. I guess your theory is incorrect. :stuck_out_tongue:

And for what purpose in PVP do u have that many weapons on your hotbar?

To confuse the enemy standing over his corpse.

Tele if youā€™re going in for Sunder, youā€™ll need a shield combo. So if you bring the big hammer, make sure youā€™ve got an axe and board.

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I mean, I dont see having 2h sword, 2h hammer, 1h axe and a bow as the best choice or even a good choice. Most likely I would never die to 1h axe and 2h sword or hammer combo all those attacks are to easy to predict.

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Sure, but there is room for support fighters. For instance, if Iā€™m doing Dagon with a Captain (human alpha) I will naturally do the support role, especially if thereā€™s enemy activity. Those Sunders really throw people off, and the shield turtling can draw 2v1 fire to me quickly. I wasnā€™t trying to dissect Teleā€™s style, I was simply amplifying why it could be useful.

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Yeah, not everyone has the same playstyle. Also consider that when PVP is turned on in a server the animals, bosses, and dungeons donā€™t disappear.

In PvP the poison 2H Feroxic hammer and the 2H Feroxic sword are light attack weapons when Iā€™m being mobbed by 3 or more players. Iā€™ve won several such battels with them. 2H Hammer Light attack, roll, run, turn and run back toward them, change to 2H Sword, light attack, repeat. The light attacks are wide radius so all three or four get hit. Although I havenā€™t had a success in a 1v4 situation.

The Feroxic 1H Axe for me works the same as the mace just about (I think they are even the same animations arenā€™t they?) . At night I canā€™t see anything and I hate green night vision so itā€™s Red Motherā€™s Lest Breath in one hand and the 1H Axe in the other. I get some success with that in 1v1 PvP and itā€™s sweet for thrall support against NPCs. Light attacks also sweep using that and can damage + poison one or more enemies without much aiming skill needed.

Feroxic Bow w/+10 Agility is also quite good in a PvP melee fight given some attribute settings. Better than most people say. Hit the cripple, then dance and roll around with eight or ten light attacks to finish. Iā€™ve tried it. Iā€™m not good enough yet for it to succeed most of the time but Iā€™m improving. Iā€™ve bagged a few that way.

In ESO, I did the hyper-technical builds with the perfect set combinations and the perfect spell rotations, and etc. I owned a guild (aka Clan) of about 250~300 players and was the crafter most of the guild members came to for gear and instruction. I stayed abreast of all the latest changes, buffs, nerfs, and so on - so everyone in the guild referred 80% of the questions (and responsibility) to me. Conan PvP is sooo much more relaxed. There is so little difference between say, the top 5 or 6 builds! CE is sooo much more about movement tactic; bluffs, fakes, timings, counters, bedroll and battle-chest placement, and etc. (aka: skill) that having the same weapon everyone else does because itā€™s the best according to a few technicians, isnā€™t really needed in 75~85% of the battels - at least not the oneā€™s Iā€™ve been engaged in over the past 4 or 5 months.

CE is so much better in that regard! I donā€™t have to stuff my brain with so many details. I can use what i like and still win a few. Thereā€™s dmg, pen, a few simple pots, war paints, and effects - thatā€™s like nothing compared to PvP in ESO. So Iā€™m good.

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The average Conan player does not know how to pressure their enemies. I see them often hesitate to attack. Also their aim is bad. Their dodges are almost nonexistent. Most of them use full combos, making them a target. Also the use of heavy armor makes them easy prey.

Here is a clip, where I fight 2 guys with normal non-epic light armor:

How they just walk around me and watch. Like no intention at all to hurt me. Whilst I kill one of them, the other spins around in place behind me, trying to connect his combo. Since the combo system is awfully bad in Conan, he never gets to interrupt me and his friend dies.

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A near perfect illustration! Yup!

Edit:
It works against non-n00bs too tho. :smiley:

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Pressure is key to winning in every PvP game Iā€™ve ever played. I learned that playing Street Fighter when I was a kid. That video is a perfect example: you just keep attacking, not too fast, not too slow, giving them enough space to think they can take a breath and decide what to do, but then hitting them just when they start to. It doesnā€™t work on everyone of course. But a lot of people try to protect themselves too much as they fight, and thatā€™s a disadvantage against someone whoā€™s focused on attacking.

Itā€™s rare to meet a skilled defensive fighter (who patiently waits but can also seize the moment) or a true counter-attacker (who attacks your opening as you launch an attack). One of those guys approached you defensively and stayed defensive till he died, the other one attacked until he took a hit, and then forgot he was attacking and went defensive till he died.

Sword and board and patience. Daggers? Stagger whack chop, shield up stagger, rinse repeat on most. Honestly the only weapons I am even careful against are shield breaking ones and those ones I just juke or dodge (there can be a difference).

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