Some good and some negative feedback [PVP]

Hey, just wanted to point out some PVP related feedback after some testing in 3.0.

New movement is really nice and smooth.

Last stand perk in 20 vit, is a bit to much. And 1 minute cooldown is not much either. You should add something else in my opinion. It’s to random, and too strong.

Horse nerf I appreciate really much. You can still use it, but you need to be thinking one time before engaging.

Bows… were can i start. With a proper build you can do more than 500 damage with 1 heavy attack. wich is like 75-80% of someones hp with best gear. When you compare it to other weapons, u need to be close range, and can not even be close to do that amount of damage.

Abyssmal armor, 1120 armour in light? And seems to be very easy to get. C’mon.

Healing. Healing is nerfed. All the different feasts are not healing you as much it did before. I think with damage being buffed, also healing should be buffed. And by that I mean none animation healing. We want people to be able to stay in the fight, not run away from them.

Punishment for being grey (outstammed), is to small. You need to get punished to not be able to controll your stamina. I suggest something how it was before when you went “grey”, that the whole stam bar had to fill up before you could start use stamina again.

Bats, seems not to be that easy as told to knock off a player from. Idk even know if it’s possible. We had 2 people shooting arrows, only hitting player, but bat seemed to be untouchable.

Edit; 15 agg perk. We already have horses. And I dont see a reason to make us have an perk that gives people higher gap between low levels and high levels. Increased speed will also be a MUST to have on PVP servers, wich forcing you to put points in a certain way wich makes it in the end that all builds will look pretty much the same in the end. I suggest to remove that increased speed. I think running and swimming costs less stam is enough tbh.

Overall I think the new fast phased movement is a great add to the game.

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I would suggest to make the sated buff not interruptable by attacks. So you can always have some base healing going until you run out of food.

Both 20 vit perks are incredibly op imo and should be removed and changed to something else.

Healing would still be really really weak with sated. Better too have something like how ambrosia was in regeneration, but with interupt. And maybe not heal for as long, since devs dont seem to like “none” animation healing.

The other vit is not as strong. If you take a small amount of damage you wont heal that much. But let’s say you get hit by something that deals 500 dmg at you. Then yes, it will heal you a bit.

very easy to not get hit in conan pvp if you don’t want to

Depends on who you play against. But also, having a none animation healing that works makes it possible to keep on fighting instead of just running. That’s why I also would like to see that stammed out is punished more than it is now. And have in mind that u will have around 700-850 hp in 3.0. You wont come far in the healing session with only sated. People gonna have to run away more than LIVE version. And LIVE version is horrible with that. People can run for ages because they cant heal.

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