Ok, so there’s plenty of frustration being vented in the main testlive patch notes thread (and I’ve added my two cents on the issues being discussed), so I thought I’d make a separate comment about some of the good stuff.
First and foremost - thank you for the most thorough set of patch notes I have so far seen from Funcom. This is something that many of us have been requesting for a while - clearer communication - and provides a genuine chance for players to test and provide feedback on the specific changes made, rather than having to first try to figure out what has changed. A big improvement, and I hope something that you will continue with in future
Lots of bug-fixes and improvements - many of these are things that have been heavily requested (and are still being complained about on the live branch as I type), it’s great to see an attempt being made to fix many of these issues. (Obviously, I don’t know for sure that all changes/fixes are working as intended right now - that will require testing - but the thorough patch notes make that process much more plausible.)
A couple of specific highlights -
- follower distance - great news I have noticed that Funcom has made frequent tweaks/improvements to follower distance since Followers II released, but this time specific mention has been made of the issue on slopes, which has been the primary complaint - I look forward to being able to harvest resources on slopes without receiving a sudden rhino horn in an uncomfortable location
- archery perks - also great - I’ve wanted to give playing a specialist archer a go for a while (because it’s something different) - now it feels like that is practical as an option. This is great because it adds replay value to the game - the more different ways that the game can be played effectively, the better