"
Gtch
1d
we need PVP FIX pls that biggest probblem after removing bubbel all base feel like a papper
Conan Exiles PvP Feedback — Bring Back Strategic PvP
1. Raid Times Need a Complete Rework
Current Problem
5-hour raid windows every day force players to babysit their bases constantly.
This creates:
Most people cannot defend bases 5 hours every single day.
Suggested Raid Schedule
Every Day
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Raid hours:
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21:00–23:00
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Maximum 2 hours
Weekend
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Friday/Saturday:
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20:00–23:00
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Maximum 3 hours
No Raid Days
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Sunday = No raids
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Wednesday = No raids
This creates:
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More online PvP
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Less stress
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Better work/life balance
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Healthier servers
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More active population
2. Bring Back the Old Bubble Shield System
Current Problem
Removing bubble shields completely destroyed strategic raiding.
Current PvP meta:
This is not siege warfare anymore.
Suggested Bubble Shield System
Bubble Duration
Bubble Crafting
Bubble upkeep should require:
This keeps bubbles valuable and balanced.
Bubble Counterplay
Bubble shields should ONLY be destroyable by:
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4–5 gods
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Coordinated attacks
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Large preparation
Exactly like old-school Conan PvP.
That system created:
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Real sieges
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Strategy
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Team coordination
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Memorable raids
3. Soulmask Solved Base Defense Better
Important Example
Soulmask proved that:
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Stronger base defense
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Shield systems
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Limited raid windows
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Expensive siege weapons
Create healthier PvP.
Their systems stop:
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Instant wipes
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Flying abuse
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Mindless explosive spam
Conan should move closer to that style of siege gameplay.
4. Remove Fly Bat + Lightning Storm Abuse
Current Problem
Current raids are:
No siege gameplay.
No skill.
No strategy.
Suggested Solutions
Option A
Disable in PvP:
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Bat flying
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Lightning storm damage
Option B
Bubble shields block:
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Flying enemies
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Lightning damage
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God projectiles
Only owners can fly through shields.
This creates real defense gameplay.
5. Massive Building HP Rework
Current Problem
Buildings are far too weak against explosive spam.
Raids end too quickly.
Suggested Building HP Values
Foundations
Walls
Ceilings/Roofs
Doors
Gates
Vaults
Chests
- 85k HP
(Currently far too low)
Why Increase HP?
Because we also want:
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Build limits
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Vault limits
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Less spam building
Higher HP + lower build count creates:
6. Vault Limits & Build Limits
Vault Limit
- Maximum 9 vaults per clan/solo
Build Limit
This prevents:
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Foundation spam
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Vault spam
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Server lag
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Massive land claim abuse
7. Nerf Bombs, Trebuchets & Explosive Arrows
Current Problem
Explosives are too cheap and too strong.
Current raids:
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Spam 1000 bombs
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Wipe bases in minutes
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No planning required
Suggested Explosive Changes
Bomb Damage
AoE Radius
Only damages:
NO backward splash damage through entire bases.
Damage Distribution
Main Target
Nearby Pieces
This prevents:
Explosive Arrow Nerfs
Same system:
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Reduced AoE
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Reduced splash
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Reduced structure damage
Explosive arrows should support raids, not replace siege gameplay.
8. Make Explosives Expensive & Endgame
Current Problem
Explosives are crafted too easily using basic materials.
Suggested Crafting Changes
Bombs and explosive arrows should require:
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Star Metal Bars
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Eldarium
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Dungeon boss materials
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Endgame resources
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Rare crafting components
Mixed together with regular resources.
This creates:
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Risk vs reward
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Meaningful raids
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Strategic preparation
Not:
“Farm tar for one day and craft infinite bombs.”
9. Remove Crafting Bombs On Foot
Current Problem
Players craft bombs while moving around during raids.
This creates endless spam.
Suggested Solution
Bombs must:
This slows explosive spam massively.
10. Repair Hammer Cooldown System
Current Problem
Defenders can sometimes spam repair too quickly.
Suggested Repair System
Each repair hit:
After repair:
- 25-second cooldown before next repair
This creates:
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Balanced sieges
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Real pressure
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No infinite repair spam
11. Carry Weight & Looting Needs Changes
Current Problem
Raiders can carry absurd amounts of loot instantly.
Entire bases disappear in one trip.
Suggested Carry System
Players should only loot:
- Around 3 large chests worth of items before overweight
After that:
This creates:
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More tactical looting
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More counterplay
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Better raid pacing
Not:
“Loot entire base instantly and sprint away.”
12. Offline Raiding Is Killing PvP
Current Problem
Most raids today are:
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Offline raids
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Zergs vs small groups
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Alliance abuse
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10v2 situations
Very few real:
Most players simply wait for enemies to log off.
Suggested Solution
Encourage:
Like Soulmask already does successfully.
13. Add One Official “Classic PvP” Server
If modern PvP balance cannot change entirely:
Please add ONE official classic PvP server with:
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Old bubble shield system
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Old god mechanics
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Slower raids
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Stronger buildings
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Expensive explosives
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No fly bat abuse
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Strategic siege warfare
Many old-school PvP players would return immediately.
Final Thoughts
Old Conan PvP rewarded:
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Strategy
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Preparation
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Teamwork
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Siege warfare
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High risk / high reward
Current PvP rewards:
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Offline raiding
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Explosive spam
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No-life gameplay
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Zerg alliances
That is why old PvP servers felt alive and memorable.
Today many servers feel empty because players are tired of losing weeks of progress in 5–20 minutes with almost no counterplay.
Conan Exiles has one of the best survival PvP foundations ever created.
But modern raiding mechanics are destroying long-term PvP health"
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I think with the current power of bombs that the window could be lowered to 2 hours or less or with more requirements than simply being online at that time. Five hours is really around 3-4 hours more time than is needed to crack and loot a large base and nearly if not entirely erase a smaller one.
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I like bats in that they protect against unraidable bases or nearly unraidable bases. I want the bubble back too, but with considerations given to solo or smaller clans and time crunched players as the only way to mitigate less time is to not pvp or you have to join a larger clan or risk starting over from scratch every play session and that like the OP said results often in burnout and quitting.