If a private server decided to run the new map, do the decay timers on the old map still run in the background?
For example:
The server I’m on is wanting to play the new map for a month then swap back to the old map for a month.
So I log in to the new map and play for a month then the old game is loaded in for a month…do the decay timers on the old map know that a month has passed by (how do the decay timers start/stop counting) and now everything is decayed because a month has passed or do the game decay timers only run if that map is actually running?
I just didn’t want to have a freshly reset decay timer on my stuff when the old map was set aside and find out when loading the old map a month later, the game thinks…whoaaaa, it’s been a month…let’s do some Decay’n, Yeeee Hawww!!!.. because the old map shut down on Sept 1st and now has startup date of Oct 1st so it thinks a month has passed.
Guess the real question is how do decay timers work, what do ‘they look at’ when determining when to start/ stop?