Greetings everybody. I wish to open this topic for fellow players and may be gentle Devs to answer some questions we players have after this new Living Settlements update.
With the Hotfix-2024.11.04 things seem to be back on track (at least for me) but still I would like to have more info before repositioning my Thralls inworld. Now they are all safe in a box still.
The first question I have is this:
we have Named Thralls that actually have different specializations. Blacksmiths, Carpenters, Taskmasters, Armorers and whatever else I may forget. After a long and time consuming hunt around the map I was able to get 3 different Armorers each with a different specialization: Scoutwright, Shieldwright, Temperwright. I usually placed on the Bench the one that would most effectively produce the item I needed adding their particular expertise.
Now with Living Settlements what would happen if I place inworld all 3? One will man the Bench and the others eventually will be delated due to inactivity? What should I do to preserve all 3 crafters? Build some other Benches somewhere else far away?
Thank you to everyone reading and discussing this.
No, none of them actually “man” the bench anymore… it’s proximity based
Assigning a thrall to an actual slot on the bench is only a cosmetic animation and doesn’t affect how the bench operates.
So you will see all 3 of your armorers in the armorer bench as long as they’re placed somewhere nearby and you can select which one to apply crafting bonuses from.
(On a side-note, a shiedwright is all you need, there’s literally no point using any of the others as they will always produce less desirable items)
The Vortex is still on. If you don’t mind loosing crafters, like me for example, place them, but if you mind don’t.
I would suggest you to do this…
Place one crafter at the time, gear your crafter with epic heavy armor and legendary weapon, train him at least to lvl 10, fill his inventory with gruel and then place the next one. If your crafter end up in the Vortex (0,0,0) at least he will be able to have a fighting chance and stay alive until you go and bring him back home.
Go to your follower list an tick the eye. This way by opening your map you’ll be informed if the vortex had absorbed your crafter.
Or play with expendable crafters until the Vortex issue is fixed.
Greetings again. Just sending an update to what is happening to me.
So… I rezzed all my 3 named Armorer Thralls with their own different Specializations. Two days passed (4 hours of game play) and I see them counting on the 2 Armorer Benches I have, so no losses so far. Sometimes I see them wondering around also, so they are there somewhere (in time my main Base has come something large, with plenty of beds and seatings and I just don’t enjoy looking around for where they could be wondering).
Yet just with those 3 placed back inworld I have more questions coming up:
why they totally miss working? I mean… I come on them in the Tavern, in the “sleeping” areas and around some other fires or moving through them but not on their benches! Well… I know it’s cosmetic but I would like seeing them working a bit too at least, my crafting area is always mostly deserted. Can we make them work something like 2/3 of day time? And not having them just wondering around for 4/5 of day time? (I mention “day time” as during night is fair enough they go to sleep).
May be something hitting this first point: I see the Thralls stuck on something: standing on stools and benches or just standing aside them. Eventually at some time they will move again to go somewhere else but the time they got “stuck” like that is a long one, like several minutes. Is it my furniture too rich or too close making them somewhat “uncertain” of what to do next? If I pick them up and place them on their Work Benches they anyway leave and start wondering around again. Is it happening just to me?
I do have an IMPROVED TANNER’S TABLE (gained as a Journey Prize). As it happened to a friend, reporting the same thing, I have all three Armorers listed in that Bench while, as the name tells, should be something manned by a Tanner may be. I have a Named Tanner still safe in a chest, I wonder what will happen when I will place them inworld: I got the Benches have 3 spots to check for the most needed expertise Crafter to be selected as the “main one” using the Bench. Having all 3 Armorers showing in the Improved Tanner’s Table I guess my Tanner will never ever use it may be loosing some of the exclusive crafting options they can provide?
Thank you again to anybody giving comments or hints about this.
This isn’t entirely true. For anything you plan to use as armor, yes, no reason not to use a shieldwright. However, for something you might keep in your inventory and use circumstantially, like climbing gear, sandstorm mask, or slaver hood, the scoutwright reducing the extra unnecessary weight from your non-armor carry item is useful.
No.
Legendary repair kits no longer exist. They were changed to Grand Master Repair kits and no longer repair legendaries.
On top of this all repair kits permanently decrease the maximum durability of items you use them on making most people not bother with kits at all anymore.
I had no Thralls’ losses so I gradually begun to place inworld the Thralls I had in my boxes.
As it is, Armorers keep filling the spots in the Improved Tanner’s Table even if I placed my Named Tanner in. Anyway I see no differences in what was craftable before and after, so I guess the Tanner somehow counts on the bench or doesn’t matter at all anymore.
The only thing I could see is that Cooks are a bit useless now: the first Named Cook I placed, is the only one and main crafter in every cooking spot I have. All other Cooks, named or not, are not listed in any Cooking Device and they are just wondering around. May be sometimes I find them using a cooking/brewing spot but with no differences at all.
It’s clear that if you place a table in front of a sitting spot, most likely the Thralls will get stuck standing on the table or the seatings nearby. The only solution to this mess is remove the tables or place them quite away from the seating that in short means tables are useless even to simulate some immersion and are best not to be placed.
On a last note, what Eniguman says it’s true: Repair Kits are not a bother anymore if you get and use a Legendary Weapon/Tool as they can’t be repaired. So as soon as you get a Legendary, the dozens of Grand Master Repair Kits you may find in dungeons won’t anyway be of any use.