Quick runner suggestion

I won’t take it far, neither i feel that this needs a lot explanation, so is it possible to have the Quick runner ability as passive also when we max strength?

I don’t wish to be replaced from the agility tree , i just want the option to climb, swim and run faster when i max out my strength also without the mandatory of building on the agility tree .

I missed my strength weapons!

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While this might not be the best balance in a pvp setting, which I can understand to some degree, the definition of the word is literally what that perk does - so no, I don’t agree with a suggestion to shove it in the strength tree.

Nothing is stopping you from using strength weapons though, especially since you mostly play pve, so the downside is more of a niche “convenience” factor if anything, that’s a bad argument imo. (not to mention that several weapons have cross-stat versions.. agility 2h swords and vice-versa)
You can also climb however long you wish by crafting some simple climbing gear. PvE play is 100% viable without ever picking up that perk and it works just fine.

The only reason this subject should ever come up is PvP where players are slightly more encouraged to pick it up - and pvp players have been mostly solving that by speccing into both anyway - the question here remains that if they drop this requirement would the now freed up points create something better or worse.
In any case, if for some reason it “must” go, then I would rather it be removed from everywhere than added to strength (which simply doesn’t make sense imo.), though I’d prefer they just not mess with it in the first place.

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Have you ever tried the vagabond voidforged armor my friend :smiley: ?

You actually climb faster and swimm faster with zero agility points than any other player that’s full agility :wink: .

Maxing agility is giving you benefits that strength won’t, the double jump for example is a benefit that PvP players won’t deny easy on their build . So i don’t think it will benefit PvP so much, on the contrary it may not make such difference in the end .

What will change however is that players will have a better choice and risk less while using strength weapons and really enjoy them again as they use to before the agility meta . Strength weapons have such outstanding animations also and some of them unbelievable outcomes.

I don’t wish agility to be nerfed here , all i ask is for strength to be buffed a bit with quality and not game breaking ways .

Other than that this change wouldn’t hurt anyone, neither the programming as well because it almost exists on strength also by wearing a gear. So yes i believe that they can do it because they already have successfully.

But thank you for your reply, it’s very appreciated :sign_of_the_horns:

It’s just not a good suggestion.. it lacks logic aside from “I want it”, which is fair enough, but then say that, don’t try to justify it with unrelated things.

All of the arguments you presented here are simply excuses, nothing more.
There is absolutely nothing stopping you from playing with strength weapons, I’m not sure why you’re trying to present it that way.

For example currently I play together with another person, they have a full strength build with 0 agility points.. they have absolutely no problem keeping up with me in PvE. Their horse runs at the same speed.. when doing dungeons I still have to stop to fight enemies just like they do and we both crafted and have a pair of spiderclimb boots with gliding joints which makes any climbing trivial.

This is also a 15 point perk.. so it’s not like you can pick it up from the very start of the game.. What do you do in the early levels? Do you not play the game until then and level with crafting or something weird?

Maybe if you feel like playing with strength weapons so much, then you should simply go and do so. I refuse to believe that you are suddenly unable to play without this perk which did not exist at all for half the lifetime of this game. There are also other builds that are totally viable in PvE that don’t require maxxing either, for example 15 str / 15 agi is perfectly viable there and you can use literally every weapon. Try something that works :smiley:

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You can build in SAV and get all the benefits of both Ag and Str.

If you’re building with Grit then you give up something else. If you want more stam, use the many buffs and feasts.

Making choices and giving up something to have something else is the intention, otherwise you’re running into OP territory. Having Vagabond doesn’t make you OP since you’re a glass cannon with Str.

But a Str build with the ability to run faster with (probably) grit? That can be disastrous. Especially with many of the current mechanisms in place that are not easily addressed. Like running sprint. Basically you’d be a fast tank that hits like a truck that barely runs out of stam because those buffs that already exist will be in the mix.

I don’t think there’s any real easy way of truly balancing everything to perfection mind you. Getting hard locked into metas is simply normal at this point. I don’t see how this will open up variety in builds - rather it creates a new meta.

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Grit goes with light armor.

Speed goes with light armor.

Grit tanks light armor.

A heavy armor without grit, almost equals light armor with full grit, but the speed and the stamina regen is way worst .

Steel thewed is protecting you from lags, performance issues and why not PvP one shots, so it’s a very important perk for someone having real fun, it’s not an option the way these servers are , it’s a mandatory in my eyes at least.

Heavy armor is good for anyone who wishes to play the commander, i command just a pair of camels that i hardly ride also and they follow 30 and 40 meters away, they are simply bearers for shiny objects.

I want to be as fast and as effective when i choose strength also .

The thing that i suggest cannot create new meta , but it can surely apply greater variety of choices and convenience.

I like the perks, all of them, i want none to be lost or spared. Each one has a good reason for existence, that’s why i suggested passive ability.

The difference between strength and agility will still exist, since it’s the encoumbrance buff on strength, and the stamina regeneration on agility, i never asked for anything to change.

This game has a freedom … an unbelievable beauty and brutality while playing light armor, light as feather and quick runner.

I know i ask too much, but it’s all for fun of gaming and a bit fair balance between these two builds . The way it is right now agility wins by far and mostly because of the quick runner perk .

If you still don’t get it , then pass it, no reason for heart breaking words between us brothers and sisters. It’s just a suggestion, neither you get it or not, agree or disagree, keep it civil please :sign_of_the_horns: .

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Would it help if there were more agility weapons, e. g. mace that scales with agility instead of strength? Some mods introduce such weapons, so it’s technically possible.

As there already are some weapons like that, such as the Adventurer’s Blade or bows that scale with strength, I’d say that some more weapons might be added without doing any damage to balance and build variety.

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Respectfully, I think you’re the one who doesn’t get it :slight_smile:

Not just that, the arguments you present are just nonsensical. One minute you say that you’re asking for “something tiny” “just a passive ability”.. and then the next minute you’re contradicting yourself by saying that “agility wins by far because of this perk”.. so which is it? It’s either a “minor convenience” or a “major powerup” - it can’t be both.

Well as it stands currently both agility and strength have all of their perks, so in order to do what you’re asking, one of them needs to be removed or reworked which will result in the loss of a current perk. Again, this is just not a logical argument.

Like @Kikigirl explained, attribute builds are about choices. It’s not about having everything.. Having everything is the equivalent of removing options → More is less in this case.
You CAN currently play a strength build that is “just as fast” by putting points in agility as well and sacrificing some grit and carry capacity.
That’s the whole point → In order to have something, you must sacrifice something else. If they put every good perk in the same attribute, then you’re not really sacrificing anything.

Then I suggest you utilize this freedom and experiment with some of the above suggested builds instead of trying to tailor the game to your personal needs.

I’m not trying to be mean, but there’s only so many ways I can say that what you’re suggesting is objectively bad and destructive towards the game. Like I said before, from a game design point of view if it REALLY bothers you, it’s better to remove it from all attributes and find an equally desirable perk for agility as a replacement than to shove it into strength too just because.
Things would just snowball from there, because then people will rightfully complain that Agility is no longer viable compared to Strength so it will need some equivalent buff.. Next thing you know we’re zooming across the skies at superspeed with wings on our backs :stuck_out_tongue:

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Again and for the last time brother.

Where exactly did i mentioned loss or rework?

I just asked for passive ability which is not rework, it’s just an addition for balance.

And yes i get all your points, you just fall to gain mine. No problem.

Bec de Corbin is my fav heavy hitting ag weapon! I do wish there were more overlap in types of weapons for both str and ag too.

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Tulwar 7kgr , lol .

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Where would you put it then? That was my whole point with that section. That’s the reason that it’s illogical, because you are suggesting a change involving a perk and at the same time you’re claiming you do not want any perks to be removed or changed… soooo like what the heck? I’m confused as to how you cannot see the conflict in your own statements.

Then where would you put it? There is literally no more room in the current perk system. Or would Strength players suddenly have an extra perk and 25 points instead of 20? :joy: for… balance :confused:

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I’m very curious and if you don’t mind sharing a screenshot of your preferred build in attributes?

Sounds like you’re playing multiplayer and I appreciate the issue of performance. Can’t say I ever relied on Steel Thewed to combat lag but I also haven’t experienced PS. Comparatively, I’ve been on very very laggy PVP servers and never put points into Grit. Those who do only put a smaller amount for stam purposes that I know.

I know you don’t see it this way but what you’re suggesting is making a fundamental, hugely impacting change to playing the game. @Xevyr pointed out how having such a passive will cause Agi to change as there would need to be a replacement. It will change perks.

If you’re playing SP that’s where you can be god and make the changes you want though.

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I want Petrified with max uncorrupted vitality. I just don’t want to have to be corrupted to acquire it. Just as a passive ability, not a perk rework. It would just be a minor thing for convenience since I don’t like having to corrupt myself.

Actually, I just want all of the perks. Why should I have to choose? They should just give me everything so nothing is a challenge. Like those mods that let you get all of the perks, but with zero effort on my part.


Also, someone with Vagabond’s and Quickfooted can swim and climb faster than someone with Vagabond and 0 Agility, so Vagabond is not really making any point here.

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First of all apologies for the confusion and the delay, Angelika needed groceries :laughing: .


Each perk would write under it ,

Plus passive ability quick runner.

I don’t want to loose crashing swings, no way, i absolutely adore this perk . Not that blood mad Berserker is not good, but I prefer crashing swings , it goes better with me.

Again apologies for the confusion!

I don’t play one style because the game is not fixed this way in my opinion.

But for me the secure style on purges is

20 agility (dead shot - extented leap)

20 vitality (fast healer - glutton for..)

20 grit (endurance - steel thewed)

The secure style on boss fights and dungeons changes on on Agility tree which is the other two perks of agility since i use katana , or short sword mostly especially after tulwar became 7kgr for Christ sakes.

Now bec de cordin without crushing swings is meh .same with 2h swords meh x2 .

On purges i use khari raider for the extra weight and bestial regalia if it exists. On pvp or pvec for helmet i use the mask of the “doctor” i love the most :laughing: . This camp of the poor Tugra hates me ,lol .

On dungeon or boss runs i prefer bestial regalia, pants and boots of vermin hide and the rest khari raider.

From pve to PvP if you practice the time frame of dodge and first heavy with Musashi, you start each fight viciously and most of the fights finish there also.

On the “snake” and the “rocky” i use shield (scorpion ward) and either tulwar or star metal short sword .

But …

The 2h axe, the hammer, the blackheart with abyssal armor, the entrance in a fight with mace while running towards, the jump of the first heavy on war axe and dodge, are very missed in online laggy expeditions.

Hopefully i play single player also and I enjoy the strength weapons, make no mistake, but i like online more , friends you know, it’s awesome.

Plus i never ment to insult strength and it’s weapons as it is , but when you run without agility , swimm without agility, climb without agility it kinda sucks big time at least for me , no offence please.

Bottom line . I can be super effective warrior without a single point in strength.

Isn’t it unfair that i cannot do the same without a single point in Agility?

So… your idea of balance is to take a full Agility perk.. and stick it on as an “extra” on BOTH of the strongest Strength perks? Yea… I think I can see some issue with that - as I’ve said before.

I think you should name a boss that you cannot defeat without agility or some encounter where you feel like strength is somehow not viable in PvE.
Because I KNOW you can play the game well enough… and even completely new players are able to do that just fine. Which makes me think that this is mostly an excuse as well :slight_smile:

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Hehe …

Ok .

Please summon a level X purge and go to kill the 3 guardians inside their camp without touching the archers before with zero agility points…

Take your time :wink: .

I mean… I might.. just to prove a point, but why would you ever need to do that?
The encounter is literally designed so you leave those alone and fight the waves until the hand challenges you :joy:
And how exactly does 10% running speed suddenly help you achieve that if you cannot before? :man_shrugging:

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You can least run for your life m8 :rofl::rofl::rofl: .

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Hi, what do you think about a legendary bow that fires 3, 4, or 5 arrows in a single shot? Could it have negative effects like bleeding when used, a limit on the number of arrows, or only allowing the use of legendary arrows that can’t be crafted at a crafting table? @stelagel @Xevyr @Kikigirl

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