Str and agi. no balance

You need to disable the influence of strength perks on agility weapons and same for strength weapons.
At the moment it makes no sense to take 20 strength when 20 agility gives a lot more even for weapons of strength. In this case, the damage is compensated by perks with penetration (10 and 20 perks). So any weapon with 10 Strength and 20 Dexterity will be more effective than 20 Strength and 10 Dexterity. At the same time, we also get a bonus to speed, without which it will be impossible to play, especially in pvp.

In summary, I suggest disabling the effect of perks on other types of weapons and moving the run speed perk instead of the archer’s perk with arrow flight speed.

I think it feels mostly balanced as is, certainly not perfect of course. I also think you should be able to benefit from having strength while using agility based weapons and vise versa. Why wouldn’t a strong rogue be able to penetrate your armor and do 10% more damage than a weaker rogue. Additionally, the penetration perks that you mention (at 10 and 20 points) require special stipulations to utilize, unlike the strength perks which are just offering raw damage with no hoops to jump through.

In summary, it sounds like your build doesn’t allow for the extra speed perk and if you can’t have it, no one should, right? :man_shrugging:

Wasn’t it just a short while ago that someone made a post about how Strength is so much better than Agility? If I remember correctly, they came around once they realized that both perks benefit both weapons.

There’s a lot more weapons under Strength than Agility, and raw damage is always useful.

You could always max both stats if you want.

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hehe

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To be honest with you I still believe Agility tree is far weaker than Strength tree. Strength tree perks have no drawbacks or special conditions but agility tree does. Like only having 15% more damage at long range or only having 10% more damage at low or medium encumbrance. Firespark even made a video about it.

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Yeah I agree that the beginning perks of agility is weak but the last two are strong but in strength I would say it’s the opposite. The first two are strong while the last two are weak

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How is backstab a useless perk?? I’ve always though that it should do more damage anyways. Especially since it can be hard to attack something from behind

because it’s a tad bit hard to do if the target is locked on you, you are limited by the number of hits you can do to the back of your target in one sequence and puts a stricture to the bonus that the Str counterpart doesn’t have. You get an extra 5% potential but are hamstrung in various ways to see it remotely get the equivalent of a 10% bonus of all heavy attacks (including combo escalations).

You can backstab in PvE with the invisibility spell or the clone spell. Or by using a follower who draws the aggro.

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Yeah the only thing I’m certain of is no one really knows.

@erjoh never said any of the perks were “useless,” he simply stated his opinion that the first two perks in Agility were not as strong as the last two. I personally play more PvE than PvP and find the backstab perk very strong, as there is no player using target lock against me.

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Even PVE (unless the quickness has changed in 3.0), you get one maybe two shots when you position yourself behind NPC’s @ +15% before the NPC insta-turnaround maneuver vs the entire heavy combo @+10%.

I mean I like it but it needs more bang for it to equate to the strength level 5…maybe 15% damage and AP or 30% damage.

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When I said “very strong,” I didn’t mean OP, I just meant that it feels great the way it is. I like to play with a thrall, and he or she takes agro most of the time, netting me about 90% (or more) of my strikes as backstabs. It feels like there is a big enough hitbox for the backstab that even some of the strikes that contact along my target’s side are still benefitting from the bonus 15% damage. I feel like it is a wonderful perk for PvE (as is), although it my have very limited use against another player.

I do agree with you though, that most of the agility perks having requisites, while the strength perks just seem to be raw damage, and stated as much to the OP:

I think it’s awesome that we can mix and match the strength and agility perks, regardless of the weapon type wielded, in order to create a custom build that fits our own personal playstyle.

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thx all for your analitics in PVE but
image

Wait, you want Funcom to do this:

…and you think it’s not going to effect PvE? :roll_eyes:

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first need balance in pvp. after this u can think about pve

Although I’m willing to agree that balance is more important on PvP, Funcom can’t show preferential treatment to one play mode over others or they risk lienating their players. (Of course, players will still perceive Funcom as preferring the “other play style” anyway, but that’s how confirmation bias works.)

yes, but when you build a house, you lay the foundation, you don’t build the roof first.
u can balance pvp and then correct pve. but cant do same with pve first.

also there is no balance in pve, when all pve game can win ur thrall solo

and pvp is the basis for pve? :crazy_face:

comparisons with real life somehow never work

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PvP changes still affect PvE. In fact most “balancing” changes made to the game, whether it’s a nerf to Lifeblood Spear, Sword of Crom, thralls, bombs, drawbridges, etc. have been made for PvP, yet they’ve had a significant impact on how PvEers play.

And as many PvPers like to remind us, most of the time, PvPers engage in PvE activities. They need to build their bases, get weapons and armor and thralls, they need to craft their bombs, harvest zeal for their avatars/god bubbles, etc.

So in fact, PvE is the foundation upon which PvP is built.

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