So with the new update you have nerfed alot. Given more powerful thralls, mounts, and a slower dodge. Agility can make up for the dodge. You obviously want ppl to spend points in other stats besides vit and str.
Agility has been and still will be fairly useless. I know you get complaints from pve and pvp players that conflict with each other. Everyother update it seems like your trying to cater to one or the other.
You have slowed down ALOT of attacks, the rolls, you nerfed the damage on some of my fav weapons like havoc and malice (the explanation that the range of these weapons will still make it a valueable weapon is incorrect btw).
You need to make it to where the battle system is a lil different between pve and pvp. This is where agility SHOULD come into play. Instead of agility affecting armor or dodge speed, (dodge speed is a start) , why not have agility give increased attack speed of hammers and 2h swords and such. with each perk you would essentially be trading str for speed.
If worked correctly pve ppl would go for the str/vit build and pvp would have a choice of both and it would be fairly equalled out. Keep the first perk with the stamina, 2nd perk could affect dodge, 3rd perk IAS for 2h swords, 4th perk IAS for hammers, ( in this order because hammer typically have more armor pen, are heavy, and should require and extra oomph to swing quickly). 5th perk you can keep the double jump or put IAS towards bows essentially equaling out that build also.
As for the passive agility effect, keep it adding extra armor or have it affect IAS in general for all weapons, kinda have it cater to the one handed sword, daggers, or the weaker weps. Im sure you remeber the claws fiasco when you had to nerf those. If they were weaker to begin with but had that speed you wouldnt have had a problem.
With the perks though you cant make a min-ute(how do u spell that lol) change. If ppl are Sacrificing str for speed then it should be 25 to 50% Ias WITH the perks.
Im interested to hear others thoughts on this.