Platform: Steam
Issue Type: Gameplay
Game Mode: Single Player
Server Type: PvE
Map: Isle of Siptah
Server Name: =SERVER NAME=
Mods: =MODS=
I find that NPC’s (especially at New Khemi Docks, often thrall-taking), and my followers routinely fall into holes in the map and become un-attackable and no longer interact with the current encounter. The visual representation is the avatar is “in the ground” up to their chest.
Solutions for followers seem to be withdrawing to a distance where the “game” automatically re-posts them to “catch-up” to where my avatar is… but in a crowded area, can cause multiple “adds” which change the nature and intent of what might be considered “fair-play”. Otherwise, what I planned as a “two person team encounter” is otherwise now a solo endeavor cutting my effectiveness and follower-added damage, aggro-pull to present the mob’s back, significantly.
This has happened on the beach, between blocks on my builds, at edges to walls, what appear to be seams in blocks for in-game structures… I don’t see any particular area or condition that is common to where this occurs. It’s as if the “avatar” footprint is not rendered large enough to NOT fall into literal cracks where rendered blocks are not “taking up space” on which to “stand”.
see image netted recently: