Disclaimer:
I am fully aware that things aren’t live yet, so this comparison will be based on whatever is on testlive at the time of writing.
I am a fan of game mechanics that makes sense. We humans are very good at detecting things that are a bit off. Nausea when using VR, or the uncanny valley in certain animated movies are some examples of this.
When things start to require more “stuff” than real life, albeit at the comfort of sitting in the couch, things can get really annoying.
So with the changes to feeding thralls and fuel for objects that didn’t have it earlier, I decided to do a bit of research.
I haven’t dedicated a huge amount of time, and I’d appreciate your insights.
I have compared in-game mechanics to similar things during the middle ages or earlier.
Producing honey/beekeeping
You need a queen. For every honey produced you need a worker bee.
I’m fine with the queen, and it should last forever, but bees don’t sacrifice themselves to become honey.
Beekeeping actually has very little maintenance costs and is almost self-sufficient.
- Remove worker bees.
- Bonus production if close to planters.
Info on beekeeping
Fish farming
You need bait to catch anything.
This is just wrong. Sure, bait will increase your chances, but you will certainly still be able to catch fish without it.
The fish trap we have in-game is of a design that is meant to keep fish trapped.
Also, bait is not necessarily something living. Light sources or smelly stuff are other viable options.
The fish and shellfish trap would in real life have a great synergy when it comes to fish farming.
Spoiled fish is excellent bait!
- Fish traps generate fish without bait, albeit at a slower rate.
- Putrid meat should be VERY viable as bait.
- Radium gem and glowing essence for bait.
- Allow placing in large well or add fish pond as a building.
Info on fish traps and fish ponds.
Thralls
Thralls need food.
Humans can live for three weeks without food.
A thrall is a slave and should be treated as such. Sure, they need food, but they are the lowest class and have no rights whatsoever.
Thralls were treated like cattle, and fed what their masters saw fit.
They were beaten, raped, sacrificed and sold, but somehow now have a Food Union and gluten allergies…
- Thralls should eat whatever’s available.
With the introduction of pets, and the possibility of pets becoming really powerful, I’d suggest you copy and paste that code snippet back to the “thrallsl0l.java” base class.
Historically, thralls could be freed by their masters or even buy their freedom.
At the risk of losing your thrall, this could be an interesting mechanic to upgrade in-game thralls.
Info on thralls and then some.