And they want to add Finishers.
Finishers!
Can you imagine finishers from funcom?
I can.
You just hit someone till they reach 0 hp.
They T-pose for a few seconds before warping into a downed animation (the character model is half meshed into the ground if it’s slopped ground.)
You try to hit them again to finish them.
You enter into T-pose for several seconds.
It warps you into a ■■■■■■ looking animation (all good ones are only Bazaar)
You camera goes crazy and screen starts shaking because some dev had a bright idea to add vanity view.
You both T-pose.
Their character dies and rng part of their body explodes.
Finisher ends.
Your client crashes.
Do you know what the recent changes the topic is about actually are? Because the way you phrased that leads me to believe you are ignorant of what they are actually doing. And this doesn’t just apply to you but many others also.
They are literally adjusting the weapon’s dps in terms of frames, which are measured in milliseconds. In addition it was only on one of the opening attacks, the other was unchanged. This is less of an impact than reducing or increasing the weapon’s damage by 1. There’s obviously some forethought going into that, in order to make such a small adjustment.
To be honest I don’t even believe its going to be enough for the ones who haven’t even heard of it to even notice.
Only old players and pvp players will notice the change.
It won’t make any difference for everyday casual players. Also majority of people who cry about this nerf forget about the new “glaive” type spears that have the good ol’ fast poke they oh so much like. Spear roll poke won’t change. Players will change weapons and it will remain the same.
Imo, this nerf/adjustment won’t fix the main problem. Stamina rework and new hyper armor rework made combos borderline useless and harmful to do, be it pvp or pve.
Its not going to make a difference for less than casual players either. We’re talking about one attack getting a 9 (150ms) delay. This is far less of an impact than a 1 damage nerf across the board.
In NES Tetris, the blocks at level 29 move 1 position per frame. This means in 9 frames the block should move slightly less than half of the board (9 spaces out of 20). That video should give you all a good indication of how small this change is.
i appreciate your in depth view, but remember, Conan is notntied to true history. Conan lore leans on the sword (more or less). I would preder 2 h and 1 h swords be meta before anything to staybtruebtonthebsource material.
And i agree on daggers. Daggers should beba utilitynweapin. Very minimal actual damage, a decent AP% and be used mainly for bleed and applied poison potion DoT…
And spears l, in this case, a sort of space creating attack to allow for healing and positioning/maneuvering opponent.
Praying for a sword meta especially in the current realities of the game is a bit of a stretch.
Personally, if we want to cleave (pun intended this one is horrible) close to the source material Axes and Greatswords should be top dog…
No argument there.
But finding a way for that to become a reality seems so far away.
No it’s not.
Current combat balance dictates that faster animation is better animation.
1h sword has great spammable first light that can be used just like spear poke but with greatly reduced reach.
1st heavy is slow but it has a great forward movement and with new movement changes it will be used to positioning and damage at the same time.
1h Axe first heavy is too slow, light is too stationary and has no forward movement. It’s a very bad choice to have in current combat balance, be it pvp or pve.
2h Axe has a good spammable animation and will remain an ok choice. Mainly in pvp.
It will make a difference for dueling servers players and “pro” pvpers who use only spear in their combat. The majority of playerbase won’t see it and that’s the problem.
Slower first heavy doesn’t fix the actual issue created by Funcom themselves.
Current combat straight from lvl 1 to 60 enforces the idea of hit and run tactic due to high stam cost and lack of hyper armor on attacks.
The previous balance had some problems but it had at least some kind of balance where fast poke weapons could be traded in by weapons with good hyper armor and hyper armor weapons could be outtraded by slow weapons with high dmg values, naturally slow weapons were punished by fast weapons.
They could tweak it here and there, fix some attribute and perks issues and use it as a foundation for further improvements.
Hot take, but I don’t think great axe is all that great in 1v1. Yes it can blast people for massive damage but you can pvp against it with 2H sword, chakram, bow, and probably other weapons I don’t use.
“Recent changes” is easy to misconstrue as what’s happening to the spear, so that’s on me. I was referring more to the changes we’ve seen over the course of AoW, mostly in regards to the hyper armor reduction.
That said, I’ve already given my thoughts on the issues with focusing on the spear as if it’s the problem.
Funcom’s approach to this is like if I removed scissors from rock-paper-scissors then went “I feel like paper is too strong and needs a nerf.”
Conceded.
This one just tried out the 1h sword heavy opener with the new heat seeking trajectory correction and it is far more utile…
As for the light opener, the reach seems to thwart it’s utility. It doesn’t seem fast enough to make up for it’s range, leaving it open to interruption by too many other weapon types.
As for 2h axe, it’s light attack series is fast.
But then you have to look at yourself in the mirror and acknowledge that you’re using pugil stick boat towing combat in a barbarian game.
That’s a jest.
It’s the 1h axe (and mace, and Greatsword) that really are feeling the hurt right now. Mace at least has a little hyper armour left, so you can finish your slow mo flying leap as you get perforated.
Good question. I posted an idea for counter measures and stamisage based on armor class. Another thought is to remove sunder or redefine it from Armor reduction to stamina reduction. Sort of like how corruption reduce stamina and health. Except focus in stamina with it. Each debuff of sunder reduces you available stamina by 10%. Meaning the 5 stack will reduve enemy stamina by 50% for a time. i may have to sit down tonight and chart my whole combat idea out, and possibly try to vreat a mod for testing effectiveness and viability.
The Laconian response is built into your own statement.
Which is a mild jest.
Also, the Greatsword light opener is fast by comparison to slow attacks. But not fast enough to put it in the running. It has wide coverage which is irrelevant in a world with auto-lock and course correction. It’s speed isn’t winning the races it needs to.
About 0.01% of the population is going to know what Laconian response means without having to google it. Choosing to enjoy hearing myself talk over being an effective communicator is something I really need to work on, so thank you for that lesson.
As for autolock I only play on private servers where that is disabled so I can’t speak much to that.
Greatsword’s light attack is fast by comparison to meta weapons. Faster than greataxe, and catches spear in roll wars. It just doesn’t have the distance of spear.
Then this one is happy to provide a learning opportunity for the 99.99%.
Especially when that part was a joke.
You play on privates so your curated experience will be particular.
But claims that the great sword out speeds great axes and spears is very curious.
This one has experienced the opposite.
The spear always interrupts the great sword while the Great Axe wins of within range.
This has been my experience as well. Now I haven’t seen great swords used in a while, but when I did, they weren’t really a threat one on one. You just had to be careful they didn’t snipe you from behind because if they did, you’d get cut in half. Realistic maybe… but not great for game balance IMO.