Was the double nerf to spears really necessary?

Why do I say double nerf?

Well, first we got the increased animation length of the first heavy, which is already too much. It was necessary, because the animation was simply the best in the game.
But the current change is too much. It needs to be 50% of the amount of frames that got added with Chapter 3.

The 2nd nerf is the change to rotating during attacks (or well anything). You can’t do a 180 after a roll with a spear for example anymore. This can stay if the above is changed, because it adds more skill to the game. Otherwise spear attack needs to be more rotatable like other weapons (e.g. Katana or Great Axe).

Currently fighting with spears feels stiff and slow. @den basically deleted spears from the game. So either reduce the stiffness or make it a bit faster.

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Yes, spears got pretty much overnerfed.

Same with daggers.

It is what it is:

FUNdamentally inCOMpetent.

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something equitable is sought. The spears dominated as did the daggers. The current meta is avatars, why not nerf them or eliminate them? avatars completely break the pvp schemes

Daggers are actually good now. Few other weapons became viable to play with after spear nerf.

Before everyone was just qlock and spear, too easy for everyone.

I’m actually glad with the spear nerf. No more everyone running spear meta.

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I suggested that they leave that change out of the patch notes. Reason being that no one would have noticed. What’s happening here is a bit of confirmation bias. You see a change, something bad happens, you equate it to the change. The number of frames added to the heavy attack is incredibly small.

You would need Kosmic/Niftski levels of frame perfect inputs to really notice a difference, and with internet latency being what it is, even on a good connection it would have nullfied any benefit or detriment.

You can still do this by holding forward in the direction you wish to attack. However your character has a turning animation they did not before, and this is built to put some inertia into our movement in combat. The next major patch will (re)introduce this to NPCs and the game will feel a bit less funky in that regard. But as far as dodging away and immediately attacking directly behind you, that’s gone and its a change everyone has been requesting. If you want to rolling thrust at someone, you need to roll in their direction. Or don’t rely on rolling thrust as your main attack.

I have not played but is anyone using spears still?

Wrong.

Well I guess the average Conan player would not have noticed.

But not no one.

Everyone? Did not see it anywhere requested.

But the PvP is pleb friendly now. Spamming sprint attacks with 2h hammers/axes is so pro now.

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I hardly believe that. People have noticed that light attacks were faster by a very very very small amount (maybe 1 or 2 frames) before Chapter 3.

So the 9 frames that were added are definitely noticable for average spear users and better players.

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Nonsense. Spears are still pretty much as useful as they were in PvE. Which is part of the game.

Spears are good against creatures of the following types:

  • dogs and doglike animals
  • cats and catlike animals
  • reptiles with a low profile, such as crocodiles and lacertas
  • humanoid NPCs who can be staggered
  • huge monsters with wonky hit boxes.

And spears are a weapon with which follower thralls are at least reasonably competent, if not optimally efficient. And as it seems the good old “thralls sinking into the mesh during combat” bug has re-emerged in some spots, spears have the necessary reach that the thrall can still participate in the combat while up to their armpits in the mesh.

PVP atm, at least when it comes to private server PVP is pretty much dead because spear got deleted from the game. No one wants to do teamfights when it’s just a bunch of ppl sprint attacking with greataxes. Daggers and spear needs some love. The whole infinite rolls needs to be changed.

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What about swords, maces, javelins, and single handed axes?

This reluctance to embrace or push for other weapons to be viable indicates a lack of sincerity. You all are coming off as stating you want your OP toy back with little care for anything else.

Spear gets a 150ms delay on one attack and everyone comes out of the woodworks to complain. But they stay utterly silent for not weeks, not months, but years about the other 80% of weapons under performing. This is disingenuous and the devs are well aware of that fact. The main topic of this thread is going to (rightfully) fall on deaf ears.

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No. They are only used when chasing someone as far as I’ve seen. No more everyone running spears left and right. I’m glad about the change. I hope they don’t buff them back.

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This is exactly what I’ve been saying for years: PvPers are making a mistake when they ask for nerfs to whichever thing is the META, because it will inevitably just result in the next best thing on the list becoming the META.

Back in the Early Access and shortly after it, poke-and-rol was the META. Then things changed, and something else became the META. Then something changed again, and spear-poke-and-roll became the META again.

It’s the circle of life.

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Spear has always been one of the top weapons to use untill now. They need to really nerf it big to make people stop use it (or stop playing the game). After like 5-6 tries of nerfing it back and forth.

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They don’t need to make people stop using spears but use them less and not be a meta for everyone.

And so far the nerf did the job. Players only using them in a chase and way less in clan vs clan pvp.

Now players are using other weapons aswell which I am happy to see.

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But high end PVP is just spamming great axe sprints.

So sure spears are gone from meta but they’re replaced.

People already used other weapons. Like 2h hammers and so on. Spear animation was one of the best in the game, maybe would been a better decision to look over the other weapons instead of breaking another. So no, it did not do the job. It did it more clunky and boring to play with. But that’s how Funcom is dealing with stuff now days. Making it as noob friendly as possible.

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You are upset like most others because it’s not q lock easy to kill anymore. I’m on official pvp for 6 months. Seen spear meta, glad it’s out.

Oh that I wanted to get removed since 2019. It’s basically the main reason I don’t play on official PvP.

Because this is the root of all evil combined with the recent changes since Age of War Chapter 1.

Dagger spam META? Was only possible because of Q-Lock. Trivialized the gameplay.
Result: Daggers got nerfed hard

Spear poke’n roll spam META? Also Q-Lock, because turning during attacks got added and basically removed the skill gap from spears. I could literally bind dodge roll to my mouse then just Q lock on the enemy and fight with mouse only.
Result: Spears got nerfed hard

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Just wait till you get fed up by 2h hammer META.

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