Game mode: (Online official | Online private | Single-player)] Type of issue: Bug Server type: [Enter one of the following: PvP | PvE-Conflict | PvE] Region: EU
I am currently working on my mod and I am trying to increase the spawn rate of lvl 4 thralls from the Heirs of the North and Forgotten Tribe factions. I have tried in-game to see if it works as expected and all the named appear a little more often except the Achimist Lvl 4 Rokur from the Heirs of the North. Even with a 100% spawn rate he dont spawn and there nobody at the alchemist spots.
So I took a look in the devkit to see where the problem could come from. If we compare the data of the alchemists Heirs of the North and Forgotten Tribe, we realize that there is an error for Rokur the Alchemist.
First issue : as you can see in red on the pict below, Forgotten Tribes alchemist have a row for EVERY tier, but Heirs of the North dont have a row for the legendary alchemist. Therefore, when the alchemist lvl 4 is supposed to appear, there is no line to refer to, so there is nobody at the alchemist spot where he is supposed to be.
Second issue : as you can see in yellow, the “NextWeightTableID” entry for the row 1483 is different to the Forgotten Tribe one.
The fix is pretty simple, just need to create a new row for the Heirs of the North legendary alchemist and write “RandomLegendary” instead of “Lendendary” in the NextWeightTableID like the pict below :
Same thing for Marn the Breaker. Did you ever find a lvl 4 Forgotten Tribes Taskmaster? Let me show you why. If we compare with lvl 4 taskmaster not broken, like the Heirs of the North one, we can see where the issue is.
Again one row is missing, only tier 1, 2 and 3 actualy spawn, and there also typo :
I’m assuming pc
I’m on Xbox and I get rokur from watch towers by new asgarth and have gotten t4 taskmaster from new asgarth and one from box camp to north east of new asgarth but his name is manos the handfull
Well, months ago I was looking for all named thrall to update my Guide. I found Njonor and Rokur on solo. Now Njonor is broken, and @BugReporter2077 already posted how to fix it.
Rokur is also broken now, like I said, if you looking for any heirs of the North alchemist spot and all thrall around are up BUT you dont see any alchemist at the place he’s supposed to be, it mean Rokur was supposed to appear. But a row is missing in the datatable, so you will find only lvl 1, 2, 3 and nobody when it is the turn of the lvl 4 alchemist.
Marn the breaker is another story, I never saw him in the game.
People make mistakes, it happens. I don’t know about Alex02, but I have absolutely no problem finding bugs like this and offering a solution. If anything, you should be thrilled people like myself and Alex exist. We aren’t paid to do this, and still take time out of our day to create reports like this and find bug solutions while we mod away. I only found this bug and fix myself (who punted it to Alex02) when I was making my Tier 4 thrall mods.
Even if we found what we think is a solution to a problem though, what we see and what the actual problem is could be a whole other story. It could be something easy, or maybe there is more to it. Only the Funcom coders know this, and they should be given the breathing room to determine a correct course of action and solution. There is, after all, more to how things are spawned then simple data tables. So all I or Alex02 can do is say, hey, we found a problem, here is how we fixed it, and let Funcom take it from there.
To expect Funcom to be perfect though, is insane. Just be glad the dev kit is as extensive as it is (thanks to Funcom) so people like Alex02 and I can find these bugs to begin with.
There are a number of ways a simple mistake like this can and does happen in the development world (and not just in video games made by Funcom or video games as a whole). It will all be okay, I promise.
Well do you know how many datatable/asset/files/whatever this game have? This is just insane. Funcom are not robots, just humans like us. Have a perfect game without any bug take time, and I can say the UE4 is weird sometimes. You can do something that works on the Devkit, perfectly works in the game simulation, but when you launch it on the workshop, the thing you just did dont work on the game. Like emote I tried to improve. The emote “chicken” don,t have any sounds. So I added “cot cot cot” taunt sound to this emote on the devkit, it works very well in the game simlation BUT not in the game. And I cant figure it out. So, all the bugs arent just typo or oversight. The engine is really exasperating sometimes.
I’ve fixed Archery because I don’t agree with Funcom’s stance on Archery being a ‘sidearm’ style of play. But I’ll never condemn them for it. That was a choice they decided to make for THEIR game. They gave ME the ability to mod it for how I see fit for my way of playing and any server who wishes to use the mod in question.
So like Multigun said, be grateful they gave us the tools to find, change, and fix these things.