Recent Pet and Thrall Nerfs, and the reasons behind them

I’ve said this before. If you’re thrall is getting decimated by NPCs, you might want to dump them and take a truncheon to those NPCs as replacements. Thralls have the same stats as they did when they were in the wild plus any bonuses from attributes gained.

Cimmerians (Forgotten Tribe), Votaries of Skelos, and Relic Hunters tend to be the strongest in the Exiled Lands. It makes sense they would decimate those from lesser pedigrees.

:man_shrugging:

Player skill is still a factor.

A level 20 Thrall in full epic armor is going to kill its clone pretty handedly after all. Unless put in a situation (by their master) where they are set up for failure.

Or, of course, there’s the bug that currently multiplies the armor value for wild cimmerians, making them considerably tougher than their ‘tamed’ counterparts. Or the fact that thralls are still frequently bugging out and not fighting back.

The cimmerians with inflated armor are only the T1 and T2.

As for them not fighting back, I can only assume its a server issue as I haven’t been able to reproduce it.

My understanding was the t3s as well, but either way, the point still stands - supposedly weaker wild types currently have way more armor than they should, which throws off the idea that stronger thralls should only die if it’s their ‘master’s fault’.

Singleplayer. High end machine barely ticking over (though apparently the game (possibly for engine reasons) only runs on a single thread, so most of the machine’s capabilities are probably not being used anyway. Half the time a follower won’t even follow me, let alone actually fight. Though, oddly, the ones placed on guard do seem to fight back, at least so long as I’m within about 5m of them - more distance than that and they become less consistent in whether they bother to react even when hit.

I don’t believe it throws it off at all.

We have a thrall with several thousand health being killed. Which means they took several thousand damage in a timeframe where its master did not (either by choice or inability) prevent it.

We’re not seeing situations where a reasonable sized group (meaning not a careless or botched mispull) of NPCs just dump down a follower in one hit. But the collective DPS eventually whittling them down.

I will admit there MIGHT be a situation where the master simply cannot save their followers. But in those cases they are trying to punch above their own weight class. Not all content in the game is going to be achievable without some bit of resource cost, in this case, followers.

If the Mounds of the Dead, Sepermeru, and Volcano are resulting in unsustainable losses, there is plenty of areas in the map that have lower requirements and difficulty levels. Players have many opportunities to drop down as needed.

Unfortunately for many others, the oppositie isn’t exactly true. But that’s another topic to itself.

Level 20 Berserker (levelled well), fully equipped. T2 purge - prisoner wave. While I’m one-shotting my way through the wave, he stood behind doing nothing. One prisoner slipped past. I killed the next 2, then a second got past. I killed the rest of the wave, then turned and killed the two that were attacking the thrall. In the approx 10 seconds they had been there, he had lost 1/3 hp. If they don’t fight back, they take a lot of damage fast. (And that’s not accounting for the possibility of people teleporting to a location and heading into combat without noticing that their thrall took some ridiculous amount of ‘fall’ damage from the teleport, so is in a weakened state - separate bug, and arguably people should take the time to notice, but it’s going to happen a lot right now.)

Beyond that, there’s also the simple point that I was arguing against your initial statement - which was to tell someone they should get the top thralls, when they had already stated that those were the thralls they had.

Look, I get that it sucks that your thralls don’t work. But if you’re going to use them in purges out of some ‘principle’ then you’re simply choosing to bang your head against the wall. In your situation I wouldn’t summon a purge to a base with thralls present. But either move them or create a base target without them present.

If I had a tank that didn’t have an engine, I wouldn’t be asking to have its armor or weaponry upgraded. And I sure as hell wouldn’t be putting it in the front lines.

My point is when thralls work, they work. I don’t understand why players who have thralls that don’t work continue to bring them out just to lose them rather than stow them away until that issue is fixed. Giving them 1,000,000,000hp and 10x that amount in armor isn’t going to make them anymore useful. Giving them enough damage so that they oneshot every mob on the map on all 15,000 servers and as many instances of singleplayer being played at that moment isn’t going to improve them if they aren’t attacking.

Being as players need to get to level 10 to even get a thrall and thus there is the whole process of getting the thrall without one. There is content in the game that can be done without them until they get fixed. I would recommend everyone to simply do the content they can without thralls until they are fixed.

Sure it sucks your preferred playstyle is broken. But I don’t see how playing to be frustrated is any fun in the mean time. If losing thralls is fun, by all means have at it. I won’t judge.

I’m not doing purges ‘out of principle’ - I did a single low level purge to complete a journey step, and was surprised by how quickly the thrall took damage. Tried to use that as an example to explain to you that thralls that aren’t fighting back take damage a hell of a lot faster than you seem to think.

I’m not getting ‘desperate’ to take thralls out - I was not even particularly concerned about the issue, which is why I was not explaining anything at length, just providing answers to your ever changing reasons for arguing against people in this thread.

At no point have I argued anything about what the fix should be - I have not asked for armor or HP upgrades, simply stated what the current situation is for many players, since you claim not to be experiencing the same issues.

Thralls currently don’t work well in my experience, which is why I don’t bother bringing them with me 90% of the time. I happened to have some thralls over at the purge base so used them and was surprised by just how quickly they took damage from a few hits by a trash mob.

Nice strawman - nobody in this thread or anywhere else is asking for that. But since you have so kindly misrepresented my position yet again, I’ll clarify what I would like to see - I would like to see thralls have their AI fixed (as I have argued many times in many threads). I’d also like to see thralls have their HP increased slightly because I have very little faith in Funcom’s ability to fix their AI properly or permanently. I don’t give a flying f**k about their damage output, I just want followers that are reasonably capable of keeping themselves alive for more than a few seconds at a time.

Nice under the table ‘git gud’ there. I’m currently soloing endgame content without a thrall, because followers don’t work reliably, but thanks for more assumptions. It has nothing to do with ‘preferred playstyle’ and everything to do with yet another aspect of the game being broken to the point that it might as well not exist for many players. (You yourself have just suggested people shouldn’t use thralls - so that element might as well not exist). So, followers gone, UI broken - what’s next, stop the player from being able to engage in combat (no wait, that was chapter 3), I guess it’ll be building that’s removed next then, ffs.

Let’s breakdown what your actual contributions to this conversation have been -

you began by telling a player who had already stated that they were using cimmerians, votaries and relic hunters that they should get rid of them and go get cimmerians, votaries and relic hunters - I pointed out that you seemed to have missed that point

you promptly shifted to blaming the player because ‘wild thralls are the same as tamed thralls’ - I pointed out that the current known bugs make that untrue

you doubled down on the idea that it’s the players fault because they must be leaving the thrall to fight alone too long - I explained that when thralls aren’t fighting back, it takes far less time than you seem to expect (since you seem to be unable to extrapolate, I’ll fill in for you - a fully equipped and levelled berserker takes 1/3 of his health in under 10 seconds from two trash mobs, with one of them only there for around 5 seconds - that means trash mobs doing around 1/9 of his hp in 5 secs each. Call it 10%. Cimmerians deal significantly more damage - say 3 times - and at the mounds there are many places where it is not possible to aggro fewer than 4 at a time. Incite ‘perk’ doesn’t work properly, so despite having it switched off at all times, 2 out of any given 4 enemies will do everything they can to ignore me and go for the follower. Because Cimmerians now have many times the armor they should have, no player can kill them quickly - so it will inevitably devolve into fighting 2 of them while the other 2 go for the thrall. If the thrall doesn’t fight back, in 5 seconds it will have taken appoximately 60% of its HP. 5 seconds is considerably shorter than the time it will currently take to kill 2 cimmerians. And if it takes 10, then the thrall is dead.) (But, since you seem to keep missing this point - I am not taking thralls with me, I am explaining the maths of the situation to you since you aren’t experiencing it.)

you ignored the explanation of how much faster thralls take damage when they don’t fight back, and went straight to ‘then don’t use them’.

So which is it? Should people replace their Cimmerians, Votaries and Relic Hunters with Cimmerians, Votaries and Relic Hunters? Or should they not use thralls?

Whatever your answer, I really can’t be bothered with discussing things with you any longer. You used to be someone I had respect for and considered worth my time to argue alongside or against as the issue warranted. But these past couple of months have changed both those statements. Best of luck for the future, but I’m done conversing with you.

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Well said.
I am reading the last few post with a “wtf” face. :face_with_raised_eyebrow:

Some people just can’t be argued with.

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No, it is the policy of not checking the work. It’s that ‘almost all’ part that is the smoking gun. it is clearly a poor job.

For example, the purge and surge bearers were not changed.

Whether it was sloppiness, misunderstanding of how racial and tier bonuses interact, sheer mistake, or lack of time we’ll never know.

Its not a strawman. The point is, you can increase their damage by one point, two points, three points, all the way to 1,000,000 and it does NOT matter. They have to attack to be useful. Buff their health likewise doesn’t matter and only delays the inevitable especially if the player cannot get to them in time. Either because they decide not to (letting the thrall handle something), because they can’t (maybe they slipped off something), or maybe because they’re not prepared (don’t have the damage themselves to save the thrall either because their equipment isn’t up to par, their experience in said area isn’t enough, or using the wrong equipment).

If you took that statement as a ‘git gud’ one, then its because of your own assessment of yourself, not mine. What I said there is the issue doesn’t make the game entirely broken for everyone. Even if you were absolutely terrible at the game, if you’re in this discussion then it means you hit level 10, you got a thrall, and you are very much capable of doing some content without. You is not -YOU- specifically but the lowest common denominator of player.

Use thralls if they work, don’t if they don’t.

What is so evil about that statement? I can’t say magic words that will fix broken thralls. I would do it for you all if I could. I would say them 100 times for you if it would work. But I can’t. I’m not your messiah. So all I can say is try to bear with things until they get fixed.

You’ll be doing us both a favor. Thank you (if you’re serious).

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Are you suggesting we shouldn’t use thralls in purges? That is the one not of content I think followers are needed if not required depending on the purge.

I get the stance that the state of the current game means play at your risk with thralls, but thats sort of the issue here. They left it hanging while they are updating and ,according to your logic, removed more than Sacred Hunt if we shouldn’t do this or that content until it’s corrected. If their bug means we can’t do content then that content has been removed until fixed… regardless if it’s still there or not.

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The current state of health and damage done by thralls, from a pve perspective and without an authority build is fair enough, at least to my liking.

They die, mostly because they are stupid af and don´t know when to run by themselves, or as any player that get stuck against many enemies attacking at once. that´s at least on my experiencie, they do a sufficient job taking some of the enemies while you fight the boss, or viceversa , holding the boss while you take the trash out.

Pets however are weak and i rather not use them for defensive or adventuring purpouses, which is sad if you want to play as a beastmaster kind of playstyle.

I’ll say it again.

If thralls are working, use them.
If thralls are not working, don’t (or do if you don’t mind losing them).

If I was using a specific set of heavy armor for the protection, and it gave zero armor because its table was misentered, and kept running in and getting swatted down by bosses. What would you tell me to do? Keep using the armor and suck through the deaths and waste of resources? Or swap it out to something useful until it gets fixed?

I mean let me turn it around, are you suggesting people to use thralls that don’t work so they can simply lose them? Thralls they spent farming and leveling, just toss them away to a bug? Of course you wouldn’t say that.

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Thralls are broken and weak i play Conan SINCE launch i have 12k+ hours in Conan and i can Tell It They are Very broken , before They didnt get level and The warriors hitted hard the archers didnt miss They almost apper to used aimbot the pets are Very op who dont remember the sand reaper Queen? and what about Volcanos thralls They are Very good before all It got nerfed with time Because shit players keep crying talking Thralls are op the idiots wanted it nerf They keep crying talking Thralls isnt to be meatshields so funcom nerfed Thralls and Transformed They in decoration useless.

Right now to have a good Thrall you need to search out or get one in purges or surges
After It you have to search out a good weapons like momentum losing more time , you have to make reset perk potions and have to Farm They armor too and for last you waste 4h to Full exp he after all It time wasted you can lose you Thralls in secs in Volcano , mounts of deads , surges , purges ,cimmerians event or Just for shit like the New bug of fall damage.

But of course BRAINLESS idiots Will still Talk “Thralls are op”

Anyway you can still tank using camels with 45k life , horses with 30k life , golems with 20k life , zombies with 15k life

In a strenght build you can solo all the game NAKED you can make purges , surges , Go to mounts of deads and in Volcano If you have Just Ice and solo everything but we dont SEE They talking it is op…

While this will not be a panacea, thralls and pets survivability would improve at least to some extent if Funcom would just fix the Thrall Pot & Pet Feed Box!!

Seriously, no hyperbole, numerous people have been reporting and requesting this for over a year now. Maybe that is the playerbases way of saying we would like to have them fixed.

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Thralls pot wont Will help when walking in the map. They are useless they Just serve to people dont have time or tired of put food in Thralls inventory but yes i agree about they fixe It peoples are asking for It be years

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