Remake the server list?

I’ve said this before I think they need to remodel the server list, making it give more info on if it’s west or east coast and possibly upping servers for 40 to 50-60 the maps are big enough for at least those amounts of players. Also making different types of official servers like x5 or weekend only for pvp

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100 peoples in server would be interesting

I agree they could remake server list, fix bugs with it, give more information like, location of server but upping player limit to 50-60 - i don’t know if that would be good idea, some private servers struggle with performance when having that amount of players.

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When the game first launched in Early Access the servers were set for 70 players.

But because of the amount of information transferred in the internet packets for each player this number was reduced to 40.

So the reason the servers are set at this number is because of performance.

I played on some of those early servers while they were nearly full (60-65) players, and the game was very choppy and laggy.

I was on a high speed fiber-optic network so I can imagine the game would have been nearly unplayable for someone with a lower end, basic ISP.

Edit: I do like the suggestion about more information on the server list, location, time zone, etc.
And also more options in server types.

I would also like a slicker server interface, one that is less “list”. I think the Continue button on the launcher does a good job of minimizing the impact of the list because you can just skip right on past it, and I think that kind of implies Funcom isn’t really that enamored by it.

Has anyone figured out what the API is, and what its endpoints are? I know it’s probably not something Funcom publishes, but I thought I would ask, in case some enterprising soul already did the research.

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Could just be the master server plugin for unreal and then gussied up.

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